Files
maze-game/maze.py
2021-09-15 15:14:36 +01:00

76 lines
2.4 KiB
Python

import random
from itertools import product
from typing import Tuple, Set, Union, Any, List, NamedTuple
from pprint import pprint
class Cell(NamedTuple):
x: int
y: int
class Wall(NamedTuple):
first_cell: Cell
second_cell: Cell
class Maze:
def __init__(self, width: int, height: int):
self.cells = set(Cell(*c) for c in product(range(width), range(height)))
self.maze = dict()
for cell in self.cells:
self.maze[cell] = self.get_neighbours(cell)
self.walls = self.get_walls()
self.generate_maze()
def get_neighbours(self, cell: Cell) -> Set[Cell]:
diffs = ((0, 1), (0, -1), (1, 0), (-1, 0))
return set(Cell(cell.x + x, cell.y + y) for x, y in diffs if Cell(cell.x + x, cell.y + y) in self.cells)
def get_walls(self) -> Set[Wall]:
walls = set()
for cell in self.cells:
walls.update(set(Wall(*sorted([cell, c])) for c in self.maze[cell]))
return walls
def generate_maze(self) -> None:
visited = set()
unvisited = list(self.cells)
node = random.choice(unvisited)
visited.add(node)
unvisited.remove(node)
while unvisited:
random_neighbour = random.choice(list(self.maze[node]))
if random_neighbour not in visited:
self.walls.remove(Wall(*sorted([node, random_neighbour])))
visited.add(random_neighbour)
try:
unvisited.remove(random_neighbour)
except ValueError:
pass
node = random_neighbour
def generate_prim_maze(self) -> None:
visited = set()
node = random.choice(list(self.cells))
visited.add(node)
removed_walls = set()
wall_list = [w for w in self.walls if node in w]
while wall_list:
random_wall = random.choice(wall_list)
wall_list.remove(random_wall)
cell1, cell2 = random_wall
if (cell1 in visited) != (cell2 in visited):
removed_walls.add(random_wall)
self.walls.remove(random_wall)
visited.add(cell1)
visited.add(cell2)
wall_list.extend(
set(w for w in self.walls if (cell1 in w) or (cell2 in w)).difference(removed_walls)
)
if __name__ == "__main__":
maze = Maze(3, 3)
pprint(maze.walls)