Files
pysatcalc/main.py
2025-11-06 09:20:26 +00:00

382 lines
12 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
from enum import Enum
from math import ceil
from typing import Dict, List, Tuple, Optional
from flask import Flask, render_template, request
from pydantic import BaseModel, Field
app = Flask(__name__)
class Item(BaseModel):
name: str
class Machine(BaseModel):
name: str
class Machines(Enum):
Miner = Machine(name="Miner")
Smelter = Machine(name="Smelter")
Constructor = Machine(name="Constructor")
Assembler = Machine(name="Assembler")
Sorter = Machine(name="Sorter")
Crusher = Machine(name="Crusher")
Foundry = Machine(name="Foundry")
class Items(Enum):
IronIngot = Item(name="Iron Ingot")
CopperIngot = Item(name="Copper Ingot")
Limestone = Item(name="Limestone")
IronOre = Item(name="Iron Ore")
CopperOre = Item(name="Copper Ore")
IronPlate = Item(name="Iron Plate")
IronRod = Item(name="Iron Rod")
Wire = Item(name="Wire")
Cable = Item(name="Cable")
Concrete = Item(name="Concrete")
ReinforcedIronPlate = Item(name="Reinforced Iron Plate")
ModularFrame = Item(name="Modular Frame")
BronzeBeam = Item(name="Bronze Beam")
TinPlate = Item(name="Tin Plate")
TinIngot = Item(name="Tin Ingot")
CrushedTin = Item(name="Crushed Tin")
CrushedIron = Item(name="Crushed Iron")
CrushedGangue = Item(name="Crushed Gangue")
CrushedSiterite = Item(name="Crushed Siterite")
SiteriteOre = Item(name="Siterite Ore")
Screws = Item(name="Screws")
BronzeIngot = Item(name="Bronze Ingot")
CrushedCopper = Item(name="Crushed Copper")
CrushedMagnesium = Item(name="Crushed Magnesium")
CrushedCallanite = Item(name="Crushed Callanite")
CallaniteOre = Item(name="Callanite Ore")
class RawResources(Enum):
IronOre = Items.IronOre
CopperOre = Items.CopperOre
Limestone = Items.Limestone
# --- Domain model (minimal, extensible) ---
class Recipe(BaseModel):
name: str # Human-friendly name
building: Machines # e.g., "Smelter", "Constructor"
outputs: Dict[Items, float] # Produced item name
inputs: Dict[Items, float] = Field(default_factory=dict)
# A very small starter dataset (default, non-alternate recipes)
# Rates are per building per minute, matching Satisfactory default recipes.
class Recipes(Enum):
ModularFrame = Recipe(
name="Modular Frame",
building=Machines.Assembler,
outputs={Items.ModularFrame: 6.0},
inputs={
Items.ReinforcedIronPlate: 7.5,
Items.BronzeBeam: 7.5,
},
)
ReinforcedIronPlate = Recipe(
name="Reinforced Iron Plate",
building=Machines.Assembler,
outputs={Items.ReinforcedIronPlate: 5.0},
inputs={
Items.TinPlate: 20.0,
Items.Screws: 37.5,
},
)
TinPlate = Recipe(
name="Tin Plate",
building=Machines.Assembler,
outputs={Items.TinPlate: 40.0},
inputs={
Items.IronPlate: 20.0,
Items.TinIngot: 30.0,
},
)
TinIngot = Recipe(
name="Tin Ingot",
building=Machines.Smelter,
outputs={Items.TinIngot: 15.0},
inputs={Items.CrushedTin: 15.0},
)
CrushedIron = Recipe(
name="Crushed Iron",
building=Machines.Sorter,
outputs={
Items.CrushedIron: 90.0,
Items.CrushedTin: 60.0,
Items.CrushedGangue: 40.0,
},
inputs={Items.CrushedSiterite: 120.0},
)
CrushedSiterite = Recipe(
name="Crushed Siterite",
building=Machines.Crusher,
outputs={
Items.CrushedSiterite: 60.0,
Items.CrushedGangue: 25.0,
},
inputs={Items.SiteriteOre: 60.0},
)
IronPlate = Recipe(
name="Iron Plate",
building=Machines.Constructor,
outputs={Items.IronPlate: 20.0},
inputs={Items.IronIngot: 30.0},
)
IronIngot = Recipe(
name="Iron Ingot",
building=Machines.Smelter,
outputs={Items.IronIngot: 30.0},
inputs={Items.CrushedIron: 30.0},
)
Screws = Recipe(
name="Screws",
building=Machines.Constructor,
outputs={Items.Screws: 50.0},
inputs={Items.IronRod: 20.0},
)
IronRod = Recipe(
name="Iron Rod",
building=Machines.Constructor,
outputs={Items.IronRod: 15.0},
inputs={Items.IronIngot: 15.0},
)
BronzeBeam = Recipe(
name="Bronze Beam",
building=Machines.Constructor,
outputs={Items.BronzeBeam: 7.5},
inputs={Items.BronzeIngot: 22.5},
)
BronzeIngot = Recipe(
name="Bronze Ingot",
building=Machines.Foundry,
outputs={Items.BronzeIngot: 45.0},
inputs={
Items.CopperIngot: 36.0,
Items.TinIngot: 15.0,
},
)
CopperIngot = Recipe(
name="Copper Ingot",
building=Machines.Smelter,
outputs={Items.CopperIngot: 48.0},
inputs={Items.CrushedCopper: 48.0},
)
CrushedCopper = Recipe(
name="Crushed Copper",
building=Machines.Sorter,
outputs={
Items.CrushedCopper: 96.0,
Items.CrushedMagnesium: 80.0,
Items.CrushedGangue: 40.0,
},
inputs={Items.CrushedCallanite: 120.0},
)
CrushedCallanite = Recipe(
name="Crushed Callanite",
building=Machines.Sorter,
outputs={
Items.CrushedCallanite: 60.0,
Items.CrushedGangue: 25.0,
},
inputs={Items.CallaniteOre: 60.0},
)
# Items which are considered raw resources (mined); they have no crafting recipes here
RAW_RESOURCES = {
Items.IronOre,
Items.CopperOre,
Items.Limestone,
Items.SiteriteOre,
}
def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[dict], Dict[str, float], Dict[str, float]]:
"""
Given desired output rates (item -> units/min), compute:
- required raw input rates (raw item -> units/min)
- a flat list of steps with building counts and per-building utilization
- total production rates (echo of targets summed if multiple entries per item)
- unused byproducts (items/min) produced by multi-output recipes but not consumed or targeted
Uses the Recipes enum and Items objects.
"""
# Build a mapping from output item -> recipe that produces it (default recipe set)
output_to_recipe: Dict[Items, Recipe] = {}
for r in Recipes:
recipe = r.value
for out_item in recipe.outputs.keys():
# prefer the first seen; can be extended to handle alternates later
output_to_recipe.setdefault(out_item, recipe)
# Aggregate demands for each item
demand: Dict[Items, float] = {}
def add_demand(item: Items, rate: float) -> None:
if rate == 0:
return
demand[item] = demand.get(item, 0.0) + rate
for item, rate in targets.items():
add_demand(item, rate)
# Work lists
steps: List[dict] = []
raw_requirements: Dict[str, float] = {}
# Track produced and consumed rates to calculate unused byproducts
produced: Dict[Items, float] = {}
consumed: Dict[Items, float] = {}
# Expand demanded craftable items into their inputs until only raw remain
while True:
craftable_item = next(
(i for i, r in demand.items() if r > 1e-9 and i in output_to_recipe),
None,
)
if craftable_item is None:
break
needed_rate = demand[craftable_item]
recipe = output_to_recipe[craftable_item]
per_building_output = recipe.outputs[craftable_item]
# Buildings needed
buildings = needed_rate / per_building_output
buildings_ceiled = ceil(buildings - 1e-9)
utilization = 0.0 if buildings_ceiled == 0 else buildings / buildings_ceiled
# Record the step (as display-friendly strings)
steps.append({
"item": craftable_item.value.name,
"recipe": recipe.name,
"building": recipe.building.value.name,
"target_rate": needed_rate,
"per_building_output": per_building_output,
"buildings_float": buildings,
"buildings": buildings_ceiled,
"utilization": utilization,
})
# Consume this demand and add input demands
demand[craftable_item] -= needed_rate
scale = buildings # exact fractional buildings to match demand exactly
# Account for all outputs produced by this recipe at the chosen scale
for out_item, out_rate_per_build in (recipe.outputs or {}).items():
produced[out_item] = produced.get(out_item, 0.0) + out_rate_per_build * scale
# Add input demands and track consumption
for in_item, in_rate_per_build in (recipe.inputs or {}).items():
rate_needed = in_rate_per_build * scale
add_demand(in_item, rate_needed)
consumed[in_item] = consumed.get(in_item, 0.0) + rate_needed
# What's left in demand are raw items
for item, rate in demand.items():
if rate <= 1e-9:
continue
if item in RAW_RESOURCES or item not in output_to_recipe:
raw_requirements[item.value.name] = raw_requirements.get(item.value.name, 0.0) + rate
else:
# Shouldn't happen, but guard
raw_requirements[item.value.name] = raw_requirements.get(item.value.name, 0.0) + rate
# Merge steps for same item/building
merged: Dict[Tuple[str, str], dict] = {}
for s in steps:
key = (s["item"], s["building"])
if key not in merged:
merged[key] = {**s}
else:
m = merged[key]
m["target_rate"] += s["target_rate"]
m["buildings_float"] += s["buildings_float"]
m["buildings"] += s["buildings"]
total_buildings = m["buildings"]
m["utilization"] = 0.0 if total_buildings == 0 else m["buildings_float"] / total_buildings
merged_steps = sorted(merged.values(), key=lambda x: (x["building"], x["item"]))
# Echo total outputs (same as targets possibly aggregated), as item-name -> rate
total_outputs: Dict[str, float] = {}
for item, rate in targets.items():
total_outputs[item.value.name] = total_outputs.get(item.value.name, 0.0) + rate
# Compute unused byproducts: produced but not consumed and not part of explicit targets
unused_byproducts: Dict[str, float] = {}
for item, qty_produced in produced.items():
qty_consumed = consumed.get(item, 0.0)
qty_targeted = targets.get(item, 0.0)
unused = qty_produced - qty_consumed - qty_targeted
if unused > 1e-9:
unused_byproducts[item.value.name] = unused
return raw_requirements, merged_steps, total_outputs, unused_byproducts
@app.route("/", methods=["GET", "POST"])
def index():
# Build selectable items list from Items enum (display names)
item_names = sorted([i.value.name for i in Items])
name_to_item = {i.value.name: i for i in Items}
result = None
error = None
selected_item = item_names[0] if item_names else ""
selected_rate = 60.0
if request.method == "POST":
item_name = request.form.get("item") or selected_item
rate_str = request.form.get("rate")
try:
rate = float(rate_str)
if rate < 0:
raise ValueError
except (TypeError, ValueError):
error = "Please enter a valid non-negative number for rate (items per minute)."
rate = None
selected_item = item_name
if rate is not None:
selected_rate = rate
if not error and item_name and rate is not None:
item_obj = name_to_item.get(item_name)
if item_obj is None:
error = "Unknown item selected."
else:
targets = {item_obj: rate}
raw, steps, outputs, unused = compute_chain(targets)
result = {
"targets": {item_name: rate},
"raw": raw,
"steps": steps,
"outputs": outputs,
"unused": unused,
}
return render_template(
"index.html",
items=item_names,
result=result,
error=error,
selected_item=selected_item,
selected_rate=selected_rate,
)
def create_app():
return app
if __name__ == "__main__":
# For local dev: python main.py
app.run(host="0.0.0.0", port=5000, debug=True)