This commit is contained in:
2025-11-07 17:07:52 +00:00
parent 58c83f6140
commit bdd0d26acb
4 changed files with 281 additions and 74 deletions

93
main.py
View File

@@ -5,10 +5,13 @@ from typing import Dict, List, Tuple, Optional, Any
import networkx as nx
from flask import Flask, render_template, request
from pydantic import BaseModel, Field
from plus import Items, Machines, Recipes, Recipe
# from plus import Items, Machines, Recipes, Recipe
from vanilla import Items, Machines, Recipes, Recipe, RawResources
from rich import print
app = Flask(__name__)
# Helpers to map item names to safe query parameter keys
def _slugify(name: str) -> str:
s = ''.join(ch.lower() if ch.isalnum() else '_' for ch in name)
@@ -29,53 +32,88 @@ class Production(BaseModel):
recipe: Recipe
quantity: float
def get_recipe(item: Items, recipe_map: Dict[Items, list[Recipes]]) -> Optional[Recipe]:
return recipe_map.get(item, (None,))[0]
def compute_chain2(targets: Dict[Items, float]) -> Any:
if not targets:
return {}
recipe_map: Dict[Items, list[Recipes]] = defaultdict(list)
class ProductionChain:
def __init__(self):
self.recipe_map: Dict[Items, list[Recipes]] = defaultdict(list)
for r in Recipes:
for o in r.value.outputs:
recipe_map[o].append(r.value)
# print(recipe_map)
self.recipe_map[o].append(r.value)
def get_recipe(self, item: Items, recipe_map: Dict[Items, list[Recipes]]) -> Optional[Recipe]:
# TODO: make logic for priority selection of recipes
return recipe_map.get(item, (None,))[0]
def calculate_excess(self, production: Dict[Items, float], demand: Dict[Items, float], raw_resources: Dict[Items, float]):
excess = defaultdict(float)
for item, quantity in demand.items():
total = production[item] - demand[item]
if total != 0:
if item in RawResources:
raw_resources[item] -= production[item]
else:
excess[item] = total
return excess
def calculate_byproduct(self, production: Dict[Items, float], demand: Dict[Items, float], raw_resources: Dict[Items, float]):
byproduct = defaultdict(float)
for item, quantity in production.items():
if item not in demand:
byproduct[item] = quantity
return byproduct
def compute_chain(self, targets: Dict[Items, float]) -> Any:
if not targets:
return {}
demand = defaultdict(float)
for target in targets:
demand[target] = targets[target]
production = defaultdict(float)
# add demands to production
# find a recipe for that demand
# add inputs to demand
queue = deque(targets)
g = nx.DiGraph()
production_queue = []
production = defaultdict(float)
raw_resources = defaultdict(float)
production_chain = defaultdict(float)
while queue:
item = queue.popleft()
recipe = get_recipe(item, recipe_map)
if recipe is None:
if item == Items.Silica:
print("silica")
recipe = self.get_recipe(item, self.recipe_map)
if item in RawResources:
raw_resources[item] += demand[item] - raw_resources[item]
continue
if item in production:
if production[item] == demand[item]:
continue
levels = []
for out, quantity in recipe.outputs.items():
if out in demand:
target_quantity = demand[out] - production[out]
if target_quantity > 0:
levels.append(target_quantity / quantity)
else:
levels.append(0)
production_level = max(levels) if max(levels) > 0 else 0
production_chain[recipe.name] = production_level
production_level = max(levels)
production_chain[recipe.name] += production_level
for out, quantity in recipe.outputs.items():
production[out] += production_level * quantity
for byproduct, quantity in recipe.byproducts.items():
production[byproduct] += production_level * quantity
queue.append(byproduct)
for inp, quantity in recipe.inputs.items():
queue.append(inp)
demand[inp] += production_level * quantity
print(demand, production, raw_resources, production_chain)
return production
excess = self.calculate_excess(production, demand, raw_resources)
byproduct =self.calculate_byproduct(production, demand, raw_resources)
print("demand:", demand)
print("production:", production)
print("excess:", excess)
print("byproduct:", byproduct)
print("raw resources:", raw_resources)
print("production chain:", production_chain)
return production_chain
def compute_chain(targets: Dict[Items, float], preferred_by_output: Optional[Dict[Items, str]] = None) -> Tuple[Dict[str, float], List[dict], Dict[str, float], Dict[str, float]]:
@@ -388,4 +426,5 @@ def create_app():
if __name__ == "__main__":
# For local dev: python main.py
# app.run(host="0.0.0.0", port=5000, debug=True)
compute_chain2({Items.ModularFrame: 45.0})
prod_chain = ProductionChain()
prod_chain.compute_chain({Items.FusedModularFrame: 1.5})

17
plus.py
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@@ -1,15 +1,9 @@
from enum import Enum
from typing import Dict
from shared import Machine, Item
from pydantic import BaseModel, Field, ConfigDict
class Item(BaseModel):
name: str
class Machine(BaseModel):
name: str
class Machines(Enum):
Miner = Machine(name="Miner")
Smelter = Machine(name="Smelter")
@@ -80,12 +74,11 @@ class Items(Enum):
class Recipe(BaseModel):
model_config = ConfigDict(frozen=True)
name: str # Human-friendly name
building: Machines # e.g., "Smelter", "Constructor"
outputs: Dict[Items, float] # Produced item name
name: str
building: Machines
outputs: Dict[Items, float]
inputs: Dict[Items, float] = Field(default_factory=dict)
class Recipes(Enum):
# Crusher
# - Crushing Ores
@@ -477,3 +470,5 @@ class Recipes(Enum):
Items.TinnedWire: 18.0,
},
)
Recipe.model_rebuild()

12
shared.py Normal file
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@@ -0,0 +1,12 @@
from enum import Enum, EnumType
from typing import Dict
from pydantic import BaseModel, ConfigDict, Field
class Item(BaseModel):
name: str
class Machine(BaseModel):
name: str

View File

@@ -1,20 +1,68 @@
from enum import Enum
from typing import Dict
from pydantic import BaseModel, Field
from shared import Machine, Item
class Machines(Enum):
Smelter = Machine(name="Smelter")
Constructor = Machine(name="Constructor")
Assembler = Machine(name="Assembler")
Foundry = Machine(name="Foundry")
Manufacturer = Machine(name="Manufacturer")
Blender = Machine(name="Blender")
Refinery = Machine(name="Refinery")
class Items(Enum):
IronIngot = Item(name="Iron Ingot")
CopperIngot = Item(name="Copper Ingot")
Limestone = Item(name="Limestone")
IronOre = Item(name="Iron Ore")
CopperOre = Item(name="Copper Ore")
IronPlate = Item(name="Iron Plate")
IronRod = Item(name="Iron Rod")
Wire = Item(name="Wire")
Cable = Item(name="Cable")
Concrete = Item(name="Concrete")
Screw = Item(name="Screw")
ReinforcedIronPlate = Item(name="Reinforced Iron Plate")
ModularFrame = Item(name="Modular Frame")
HeavyModularFrame = Item(name="Heavy Modular Frame")
EncasedIndustrialBeam = Item(name="Encased Industrial Beam")
SteelPipe = Item(name="Steel Pipe")
SteelBeam = Item(name="Steel Beam")
SteelIngot = Item(name="Steel Ingot")
Coal = Item(name="Coal")
FusedModularFrame = Item(name="Fused Modular Frame")
NitrogenGas = Item(name="Nitrogen Gas")
AluminumCasing = Item(name="Aluminum Casing")
AluminumIngot = Item(name="Aluminum Ingot")
Silica = Item(name="Silica")
AluminumScrap = Item(name="Aluminum Scrap")
AluminaSolution = Item(name="Alumina Solution")
Water = Item(name="Water")
RawQuartz = Item(name="Raw Quartz")
Bauxite = Item(name="Bauxite")
class RawResources(Enum):
Water = Items.Water
Coal = Items.Coal
IronOre = Items.IronOre
CopperOre = Items.CopperOre
Limestone = Items.Limestone
NitrogenGas = Items.NitrogenGas
RawQuartz = Items.RawQuartz
Bauxite = Items.Bauxite
class Recipe(BaseModel):
name: str
building: Machines
outputs: Dict[Items, float]
inputs: Dict[Items, float] = Field(default_factory=dict)
byproducts: Dict[Items, float] = Field(default_factory=dict)
class Recipes(Enum):
# Mining
IronOre = Recipe(
name="Iron Ore",
building=Machines.Miner,
outputs={Items.IronOre: 60.0},
)
CopperOre = Recipe(
name="Copper Ore",
building=Machines.Miner,
outputs={Items.CopperOre: 60.0},
)
Limestone = Recipe(
name="Limestone",
building=Machines.Miner,
outputs={Items.Limestone: 60.0},
)
# Smelting
IronIngot = Recipe(
name="Iron Ingot",
@@ -77,3 +125,116 @@ class Recipes(Enum):
Items.Screw: 60.0,
},
)
ModularFrame = Recipe(
name="Modular Frame",
building=Machines.Assembler,
outputs={Items.ModularFrame: 2.0},
inputs={
Items.IronRod: 12.0,
Items.ReinforcedIronPlate: 3.0,
},
)
HeavyModularFrame = Recipe(
name="Heavy Modular Frame",
building=Machines.Manufacturer,
outputs={Items.HeavyModularFrame: 2.0},
inputs={
Items.SteelPipe: 40.0,
Items.Screw: 240.0,
Items.EncasedIndustrialBeam: 10.0,
Items.ModularFrame: 10.0,
},
)
EncasedIndustrialBeam = Recipe(
name="Encased Industrial Beam",
building=Machines.Assembler,
outputs={Items.EncasedIndustrialBeam: 6.0},
inputs={
Items.Concrete: 36.0,
Items.SteelBeam: 18.0,
},
)
SteelPipe = Recipe(
name="Steel Pipe",
building=Machines.Constructor,
outputs={Items.SteelPipe: 20.0},
inputs={
Items.SteelIngot: 30.0
},
)
SteelBeam = Recipe(
name="Steel Beam",
building=Machines.Constructor,
outputs={Items.SteelBeam: 15.0},
inputs={
Items.SteelIngot: 60.0
},
)
SteelIngot = Recipe(
name="Steel Ingot",
building=Machines.Foundry,
outputs={Items.SteelIngot: 45.0},
inputs={
Items.Coal: 45.0,
Items.IronOre: 45.0,
}
)
FusedModularFrame = Recipe(
name="Fused Modular Frame",
building=Machines.Blender,
outputs={Items.FusedModularFrame: 1.5},
inputs={
Items.NitrogenGas: 37.5,
Items.AluminumCasing: 75.0,
Items.HeavyModularFrame: 1.5,
},
)
AluminumCasing = Recipe(
name="Aluminum Casing",
building=Machines.Constructor,
outputs={Items.AluminumCasing: 60.0},
inputs={
Items.AluminumIngot: 90.0,
},
)
AluminumIngot = Recipe(
name="Aluminum Ingot",
building=Machines.Foundry,
outputs={Items.AluminumIngot: 60.0},
inputs={
Items.Silica: 75.0,
Items.AluminumScrap: 90.0,
}
)
AluminumScrap = Recipe(
name="Aluminum Scrap",
building=Machines.Refinery,
outputs={
Items.AluminumScrap: 360.0
},
inputs={
Items.Coal: 120.0,
Items.AluminaSolution: 240.0,
},
byproducts={Items.Water: 120.0}
)
Silica = Recipe(
name="Silica",
building=Machines.Constructor,
outputs={Items.Silica: 37.5},
inputs={
Items.RawQuartz: 22.5,
}
)
AluminaSolution = Recipe(
name="Alumina Solution",
building=Machines.Refinery,
outputs={
Items.AluminaSolution: 120.0
},
inputs={
Items.Water: 180.0,
Items.Bauxite: 120.0,
},
byproducts={Items.Silica: 50.0}
)