Introduce enums for items, machines, and recipes, and integrate recipe selection logic. Add .gitignore and improve Flask app for query-based input handling.
This commit is contained in:
164
.gitignore
vendored
Normal file
164
.gitignore
vendored
Normal file
@@ -0,0 +1,164 @@
|
||||
### Python template
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
share/python-wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
MANIFEST
|
||||
|
||||
# PyInstaller
|
||||
# Usually these files are written by a python script from a template
|
||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
||||
*.manifest
|
||||
*.spec
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.nox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
*.py,cover
|
||||
.hypothesis/
|
||||
.pytest_cache/
|
||||
cover/
|
||||
|
||||
# Translations
|
||||
*.mo
|
||||
*.pot
|
||||
|
||||
# Django stuff:
|
||||
*.log
|
||||
local_settings.py
|
||||
db.sqlite3
|
||||
db.sqlite3-journal
|
||||
|
||||
# Flask stuff:
|
||||
instance/
|
||||
.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
.pybuilder/
|
||||
target/
|
||||
|
||||
# Jupyter Notebook
|
||||
.ipynb_checkpoints
|
||||
|
||||
# IPython
|
||||
profile_default/
|
||||
ipython_config.py
|
||||
|
||||
# pyenv
|
||||
# For a library or package, you might want to ignore these files since the code is
|
||||
# intended to run in multiple environments; otherwise, check them in:
|
||||
# .python-version
|
||||
|
||||
# pipenv
|
||||
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
|
||||
# However, in case of collaboration, if having platform-specific dependencies or dependencies
|
||||
# having no cross-platform support, pipenv may install dependencies that don't work, or not
|
||||
# install all needed dependencies.
|
||||
#Pipfile.lock
|
||||
|
||||
# poetry
|
||||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
|
||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
||||
# commonly ignored for libraries.
|
||||
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
|
||||
#poetry.lock
|
||||
|
||||
# pdm
|
||||
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
|
||||
#pdm.lock
|
||||
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
|
||||
# in version control.
|
||||
# https://pdm.fming.dev/latest/usage/project/#working-with-version-control
|
||||
.pdm.toml
|
||||
.pdm-python
|
||||
.pdm-build/
|
||||
|
||||
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
|
||||
__pypackages__/
|
||||
|
||||
# Celery stuff
|
||||
celerybeat-schedule
|
||||
celerybeat.pid
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Environments
|
||||
.env
|
||||
.venv
|
||||
env/
|
||||
venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
.dmypy.json
|
||||
dmypy.json
|
||||
|
||||
# Pyre type checker
|
||||
.pyre/
|
||||
|
||||
# pytype static type analyzer
|
||||
.pytype/
|
||||
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
# PyCharm
|
||||
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
|
||||
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
|
||||
# and can be added to the global gitignore or merged into this file. For a more nuclear
|
||||
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
|
||||
#.idea/
|
||||
|
||||
4
.idea/dictionaries/project.xml
generated
4
.idea/dictionaries/project.xml
generated
@@ -1,7 +1,11 @@
|
||||
<component name="ProjectDictionaryState">
|
||||
<dictionary name="project">
|
||||
<words>
|
||||
<w>aurovite</w>
|
||||
<w>callanite</w>
|
||||
<w>caterium</w>
|
||||
<w>larrussite</w>
|
||||
<w>quickwire</w>
|
||||
<w>siterite</w>
|
||||
</words>
|
||||
</dictionary>
|
||||
|
||||
8
.idea/pysatcalc.iml
generated
8
.idea/pysatcalc.iml
generated
@@ -7,4 +7,12 @@
|
||||
<orderEntry type="jdk" jdkName="uv (pysatcalc)" jdkType="Python SDK" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
<component name="TemplatesService">
|
||||
<option name="TEMPLATE_CONFIGURATION" value="Jinja2" />
|
||||
<option name="TEMPLATE_FOLDERS">
|
||||
<list>
|
||||
<option value="$MODULE_DIR$/templates" />
|
||||
</list>
|
||||
</option>
|
||||
</component>
|
||||
</module>
|
||||
254
main.py
254
main.py
@@ -1,201 +1,12 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
from enum import Enum
|
||||
from math import ceil
|
||||
from typing import Dict, List, Tuple, Optional
|
||||
|
||||
from flask import Flask, render_template, request
|
||||
from pydantic import BaseModel, Field
|
||||
|
||||
from plus import Items, Machines, Recipes, Recipe
|
||||
app = Flask(__name__)
|
||||
|
||||
class Item(BaseModel):
|
||||
name: str
|
||||
|
||||
class Machine(BaseModel):
|
||||
name: str
|
||||
|
||||
class Machines(Enum):
|
||||
Miner = Machine(name="Miner")
|
||||
Smelter = Machine(name="Smelter")
|
||||
Constructor = Machine(name="Constructor")
|
||||
Assembler = Machine(name="Assembler")
|
||||
Sorter = Machine(name="Sorter")
|
||||
Crusher = Machine(name="Crusher")
|
||||
Foundry = Machine(name="Foundry")
|
||||
|
||||
class Items(Enum):
|
||||
IronIngot = Item(name="Iron Ingot")
|
||||
CopperIngot = Item(name="Copper Ingot")
|
||||
Limestone = Item(name="Limestone")
|
||||
IronOre = Item(name="Iron Ore")
|
||||
CopperOre = Item(name="Copper Ore")
|
||||
IronPlate = Item(name="Iron Plate")
|
||||
IronRod = Item(name="Iron Rod")
|
||||
Wire = Item(name="Wire")
|
||||
Cable = Item(name="Cable")
|
||||
Concrete = Item(name="Concrete")
|
||||
ReinforcedIronPlate = Item(name="Reinforced Iron Plate")
|
||||
ModularFrame = Item(name="Modular Frame")
|
||||
BronzeBeam = Item(name="Bronze Beam")
|
||||
TinPlate = Item(name="Tin Plate")
|
||||
TinIngot = Item(name="Tin Ingot")
|
||||
CrushedTin = Item(name="Crushed Tin")
|
||||
CrushedIron = Item(name="Crushed Iron")
|
||||
CrushedGangue = Item(name="Crushed Gangue")
|
||||
CrushedSiterite = Item(name="Crushed Siterite")
|
||||
SiteriteOre = Item(name="Siterite Ore")
|
||||
Screws = Item(name="Screws")
|
||||
BronzeIngot = Item(name="Bronze Ingot")
|
||||
CrushedCopper = Item(name="Crushed Copper")
|
||||
CrushedMagnesium = Item(name="Crushed Magnesium")
|
||||
CrushedCallanite = Item(name="Crushed Callanite")
|
||||
CallaniteOre = Item(name="Callanite Ore")
|
||||
|
||||
class RawResources(Enum):
|
||||
IronOre = Items.IronOre
|
||||
CopperOre = Items.CopperOre
|
||||
Limestone = Items.Limestone
|
||||
|
||||
|
||||
# --- Domain model (minimal, extensible) ---
|
||||
class Recipe(BaseModel):
|
||||
name: str # Human-friendly name
|
||||
building: Machines # e.g., "Smelter", "Constructor"
|
||||
outputs: Dict[Items, float] # Produced item name
|
||||
inputs: Dict[Items, float] = Field(default_factory=dict)
|
||||
|
||||
|
||||
# A very small starter dataset (default, non-alternate recipes)
|
||||
# Rates are per building per minute, matching Satisfactory default recipes.
|
||||
class Recipes(Enum):
|
||||
ModularFrame = Recipe(
|
||||
name="Modular Frame",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.ModularFrame: 6.0},
|
||||
inputs={
|
||||
Items.ReinforcedIronPlate: 7.5,
|
||||
Items.BronzeBeam: 7.5,
|
||||
},
|
||||
)
|
||||
ReinforcedIronPlate = Recipe(
|
||||
name="Reinforced Iron Plate",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.ReinforcedIronPlate: 5.0},
|
||||
inputs={
|
||||
Items.TinPlate: 20.0,
|
||||
Items.Screws: 37.5,
|
||||
},
|
||||
)
|
||||
TinPlate = Recipe(
|
||||
name="Tin Plate",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.TinPlate: 40.0},
|
||||
inputs={
|
||||
Items.IronPlate: 20.0,
|
||||
Items.TinIngot: 30.0,
|
||||
},
|
||||
)
|
||||
TinIngot = Recipe(
|
||||
name="Tin Ingot",
|
||||
building=Machines.Smelter,
|
||||
outputs={Items.TinIngot: 15.0},
|
||||
inputs={Items.CrushedTin: 15.0},
|
||||
)
|
||||
CrushedIron = Recipe(
|
||||
name="Crushed Iron",
|
||||
building=Machines.Sorter,
|
||||
outputs={
|
||||
Items.CrushedIron: 90.0,
|
||||
Items.CrushedTin: 60.0,
|
||||
Items.CrushedGangue: 40.0,
|
||||
},
|
||||
inputs={Items.CrushedSiterite: 120.0},
|
||||
)
|
||||
CrushedSiterite = Recipe(
|
||||
name="Crushed Siterite",
|
||||
building=Machines.Crusher,
|
||||
outputs={
|
||||
Items.CrushedSiterite: 60.0,
|
||||
Items.CrushedGangue: 25.0,
|
||||
},
|
||||
inputs={Items.SiteriteOre: 60.0},
|
||||
)
|
||||
IronPlate = Recipe(
|
||||
name="Iron Plate",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.IronPlate: 20.0},
|
||||
inputs={Items.IronIngot: 30.0},
|
||||
)
|
||||
IronIngot = Recipe(
|
||||
name="Iron Ingot",
|
||||
building=Machines.Smelter,
|
||||
outputs={Items.IronIngot: 30.0},
|
||||
inputs={Items.CrushedIron: 30.0},
|
||||
)
|
||||
Screws = Recipe(
|
||||
name="Screws",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.Screws: 50.0},
|
||||
inputs={Items.IronRod: 20.0},
|
||||
)
|
||||
IronRod = Recipe(
|
||||
name="Iron Rod",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.IronRod: 15.0},
|
||||
inputs={Items.IronIngot: 15.0},
|
||||
)
|
||||
BronzeBeam = Recipe(
|
||||
name="Bronze Beam",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.BronzeBeam: 7.5},
|
||||
inputs={Items.BronzeIngot: 22.5},
|
||||
)
|
||||
BronzeIngot = Recipe(
|
||||
name="Bronze Ingot",
|
||||
building=Machines.Foundry,
|
||||
outputs={Items.BronzeIngot: 45.0},
|
||||
inputs={
|
||||
Items.CopperIngot: 36.0,
|
||||
Items.TinIngot: 15.0,
|
||||
},
|
||||
)
|
||||
CopperIngot = Recipe(
|
||||
name="Copper Ingot",
|
||||
building=Machines.Smelter,
|
||||
outputs={Items.CopperIngot: 48.0},
|
||||
inputs={Items.CrushedCopper: 48.0},
|
||||
)
|
||||
CrushedCopper = Recipe(
|
||||
name="Crushed Copper",
|
||||
building=Machines.Sorter,
|
||||
outputs={
|
||||
Items.CrushedCopper: 96.0,
|
||||
Items.CrushedMagnesium: 80.0,
|
||||
Items.CrushedGangue: 40.0,
|
||||
},
|
||||
inputs={Items.CrushedCallanite: 120.0},
|
||||
)
|
||||
CrushedCallanite = Recipe(
|
||||
name="Crushed Callanite",
|
||||
building=Machines.Sorter,
|
||||
outputs={
|
||||
Items.CrushedCallanite: 60.0,
|
||||
Items.CrushedGangue: 25.0,
|
||||
},
|
||||
inputs={Items.CallaniteOre: 60.0},
|
||||
)
|
||||
|
||||
|
||||
# Items which are considered raw resources (mined); they have no crafting recipes here
|
||||
RAW_RESOURCES = {
|
||||
Items.IronOre,
|
||||
Items.CopperOre,
|
||||
Items.Limestone,
|
||||
Items.SiteriteOre,
|
||||
}
|
||||
|
||||
|
||||
def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[dict], Dict[str, float], Dict[str, float]]:
|
||||
"""
|
||||
@@ -205,14 +16,43 @@ def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[d
|
||||
- total production rates (echo of targets summed if multiple entries per item)
|
||||
- unused byproducts (items/min) produced by multi-output recipes but not consumed or targeted
|
||||
Uses the Recipes enum and Items objects.
|
||||
|
||||
Now supports alternate recipes: when multiple recipes produce the same output item,
|
||||
a selection heuristic is used unless an explicit preference is configured.
|
||||
"""
|
||||
# Build a mapping from output item -> recipe that produces it (default recipe set)
|
||||
output_to_recipe: Dict[Items, Recipe] = {}
|
||||
# Build a mapping from output item -> list of recipes that produce it
|
||||
output_to_recipes: Dict[Items, List[Recipe]] = {}
|
||||
for r in Recipes:
|
||||
recipe = r.value
|
||||
for out_item in recipe.outputs.keys():
|
||||
# prefer the first seen; can be extended to handle alternates later
|
||||
output_to_recipe.setdefault(out_item, recipe)
|
||||
output_to_recipes.setdefault(out_item, []).append(recipe)
|
||||
|
||||
# Optional explicit preferences: map output Item -> recipe name to prefer
|
||||
# Users can populate/modify this mapping elsewhere if desired.
|
||||
PREFERRED_RECIPE_BY_OUTPUT: Dict[Items, str] = {}
|
||||
|
||||
# Heuristic to select a recipe when multiple alternatives exist
|
||||
def select_recipe_for(item: Items) -> Optional[Recipe]:
|
||||
candidates = output_to_recipes.get(item, [])
|
||||
if not candidates:
|
||||
return None
|
||||
# If explicit preference exists and matches a candidate, use it
|
||||
pref_name = PREFERRED_RECIPE_BY_OUTPUT.get(item)
|
||||
if pref_name:
|
||||
for c in candidates:
|
||||
if c.name == pref_name:
|
||||
return c
|
||||
# Otherwise pick the candidate with the highest per-building output for this item
|
||||
# Tie-breaker 1: smallest total input per unit of this output
|
||||
# Tie-breaker 2: deterministic by name
|
||||
def score(c: Recipe) -> Tuple[float, float, str]:
|
||||
per_build_out = c.outputs.get(item, 0.0)
|
||||
total_input = sum(c.inputs.values())
|
||||
# Lower input per unit is better; we express as (total_input/per_build_out)
|
||||
# Protect against division by zero
|
||||
eff = float('inf') if per_build_out <= 0 else (total_input / per_build_out)
|
||||
return (per_build_out, -eff, c.name)
|
||||
return sorted(candidates, key=score, reverse=True)[0]
|
||||
|
||||
# Aggregate demands for each item
|
||||
demand: Dict[Items, float] = {}
|
||||
@@ -236,18 +76,24 @@ def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[d
|
||||
# Expand demanded craftable items into their inputs until only raw remain
|
||||
while True:
|
||||
craftable_item = next(
|
||||
(i for i, r in demand.items() if r > 1e-9 and i in output_to_recipe),
|
||||
(i for i, r in demand.items() if r > 1e-9 and i in output_to_recipes),
|
||||
None,
|
||||
)
|
||||
if craftable_item is None:
|
||||
break
|
||||
|
||||
needed_rate = demand[craftable_item]
|
||||
recipe = output_to_recipe[craftable_item]
|
||||
recipe = select_recipe_for(craftable_item)
|
||||
if recipe is None:
|
||||
# Should not happen because craftable_item is in output_to_recipes,
|
||||
# but guard anyway: treat as raw if selection failed.
|
||||
demand[craftable_item] = 0.0
|
||||
raw_requirements[craftable_item.value.name] = raw_requirements.get(craftable_item.value.name, 0.0) + needed_rate
|
||||
continue
|
||||
per_building_output = recipe.outputs[craftable_item]
|
||||
|
||||
# Buildings needed
|
||||
buildings = needed_rate / per_building_output
|
||||
buildings = needed_rate / per_building_output if per_building_output > 0 else 0.0
|
||||
buildings_ceiled = ceil(buildings - 1e-9)
|
||||
utilization = 0.0 if buildings_ceiled == 0 else buildings / buildings_ceiled
|
||||
|
||||
@@ -282,10 +128,6 @@ def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[d
|
||||
for item, rate in demand.items():
|
||||
if rate <= 1e-9:
|
||||
continue
|
||||
if item in RAW_RESOURCES or item not in output_to_recipe:
|
||||
raw_requirements[item.value.name] = raw_requirements.get(item.value.name, 0.0) + rate
|
||||
else:
|
||||
# Shouldn't happen, but guard
|
||||
raw_requirements[item.value.name] = raw_requirements.get(item.value.name, 0.0) + rate
|
||||
|
||||
# Merge steps for same item/building
|
||||
@@ -321,7 +163,7 @@ def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[d
|
||||
return raw_requirements, merged_steps, total_outputs, unused_byproducts
|
||||
|
||||
|
||||
@app.route("/", methods=["GET", "POST"])
|
||||
@app.route("/", methods=["GET"])
|
||||
def index():
|
||||
# Build selectable items list from Items enum (display names)
|
||||
item_names = sorted([i.value.name for i in Items])
|
||||
@@ -332,9 +174,11 @@ def index():
|
||||
selected_item = item_names[0] if item_names else ""
|
||||
selected_rate = 60.0
|
||||
|
||||
if request.method == "POST":
|
||||
item_name = request.form.get("item") or selected_item
|
||||
rate_str = request.form.get("rate")
|
||||
# Read from query parameters for bookmarkable URLs
|
||||
item_name = request.args.get("item") or selected_item
|
||||
rate_str = request.args.get("rate")
|
||||
rate = None
|
||||
if rate_str is not None and rate_str != "":
|
||||
try:
|
||||
rate = float(rate_str)
|
||||
if rate < 0:
|
||||
|
||||
477
plus.py
Normal file
477
plus.py
Normal file
@@ -0,0 +1,477 @@
|
||||
from enum import Enum
|
||||
from typing import Dict
|
||||
|
||||
from pydantic import BaseModel, Field
|
||||
|
||||
|
||||
class Item(BaseModel):
|
||||
name: str
|
||||
|
||||
class Machine(BaseModel):
|
||||
name: str
|
||||
|
||||
class Machines(Enum):
|
||||
Miner = Machine(name="Miner")
|
||||
Smelter = Machine(name="Smelter")
|
||||
Constructor = Machine(name="Constructor")
|
||||
Assembler = Machine(name="Assembler")
|
||||
Sorter = Machine(name="Sorter")
|
||||
Crusher = Machine(name="Crusher")
|
||||
Foundry = Machine(name="Foundry")
|
||||
|
||||
class Items(Enum):
|
||||
IronIngot = Item(name="Iron Ingot")
|
||||
CopperIngot = Item(name="Copper Ingot")
|
||||
Limestone = Item(name="Limestone")
|
||||
IronOre = Item(name="Iron Ore")
|
||||
CopperOre = Item(name="Copper Ore")
|
||||
IronPlate = Item(name="Iron Plate")
|
||||
IronRod = Item(name="Iron Rod")
|
||||
Wire = Item(name="Wire")
|
||||
Cable = Item(name="Cable")
|
||||
Concrete = Item(name="Concrete")
|
||||
ReinforcedIronPlate = Item(name="Reinforced Iron Plate")
|
||||
ModularFrame = Item(name="Modular Frame")
|
||||
BronzeBeam = Item(name="Bronze Beam")
|
||||
TinPlate = Item(name="Tin Plate")
|
||||
TinIngot = Item(name="Tin Ingot")
|
||||
CrushedTin = Item(name="Crushed Tin")
|
||||
CrushedIron = Item(name="Crushed Iron")
|
||||
CrushedGangue = Item(name="Crushed Gangue")
|
||||
CrushedSiterite = Item(name="Crushed Siterite")
|
||||
SiteriteOre = Item(name="Siterite Ore")
|
||||
Screws = Item(name="Screws")
|
||||
BronzeIngot = Item(name="Bronze Ingot")
|
||||
CrushedCopper = Item(name="Crushed Copper")
|
||||
CrushedMagnesium = Item(name="Crushed Magnesium")
|
||||
CrushedCallanite = Item(name="Crushed Callanite")
|
||||
CallaniteOre = Item(name="Callanite Ore")
|
||||
CrushedLarrussite = Item(name="Crushed Larrussite")
|
||||
CrushedAurovite = Item(name="Crushed Aurovite")
|
||||
AuroviteOre = Item(name="Aurovite Ore")
|
||||
Sand = Item(name="Sand")
|
||||
MagnesiumGranules = Item(name="Magnesium Granules")
|
||||
CrushedZinc = Item(name="Crushed Zinc")
|
||||
LarrussiteOre = Item(name="Larrussite Ore")
|
||||
ZincIngot = Item(name="Zinc Ingot")
|
||||
Glass = Item(name="Glass")
|
||||
IronSheet = Item(name="Iron Sheet")
|
||||
CopperRod = Item(name="Copper Rod")
|
||||
CopperSheet = Item(name="Copper Sheet")
|
||||
BronzePlates = Item(name="Bronze Plates")
|
||||
CateriumRod = Item(name="Caterium Rod")
|
||||
CateriumIngot = Item(name="Caterium Ingot")
|
||||
CateriumPlate = Item(name="Caterium Plate")
|
||||
TinRod = Item(name="Tin Rod")
|
||||
ZincPlates = Item(name="Zinc Plates")
|
||||
IronWire = Item(name="Iron Wire")
|
||||
CopperBusbars = Item(name="Copper Busbars")
|
||||
Quickwire = Item(name="Quickwire")
|
||||
TinnedWire = Item(name="Tinned Wire")
|
||||
SolarCell = Item(name="Solar Cell")
|
||||
Silica = Item(name="Silica")
|
||||
BronzePipes = Item(name="Bronze Pipes")
|
||||
SmoothBeltDrive = Item(name="Smooth Belt Drive")
|
||||
TinnedSheet = Item(name="Tinned Sheet")
|
||||
Rotor = Item(name="Rotor")
|
||||
BronzeFrame = Item(name="Bronze Frame")
|
||||
AILimiter = Item(name="AI Limiter")
|
||||
|
||||
class Recipe(BaseModel):
|
||||
name: str # Human-friendly name
|
||||
building: Machines # e.g., "Smelter", "Constructor"
|
||||
outputs: Dict[Items, float] # Produced item name
|
||||
inputs: Dict[Items, float] = Field(default_factory=dict)
|
||||
|
||||
|
||||
class Recipes(Enum):
|
||||
# Crusher
|
||||
# - Crushing Ores
|
||||
CrushedSiterite = Recipe(
|
||||
name="Crushed Siterite",
|
||||
building=Machines.Crusher,
|
||||
outputs={
|
||||
Items.CrushedSiterite: 60.0,
|
||||
Items.CrushedGangue: 25.0,
|
||||
},
|
||||
inputs={Items.SiteriteOre: 60.0},
|
||||
)
|
||||
CrushedLarrussite = Recipe(
|
||||
name="Crushed Larrussite",
|
||||
building=Machines.Crusher,
|
||||
outputs={
|
||||
Items.CrushedLarrussite: 40.0,
|
||||
Items.CrushedGangue: 20.0,
|
||||
},
|
||||
inputs={Items.LarrussiteOre: 60.0},
|
||||
)
|
||||
CrushedCallanite = Recipe(
|
||||
name="Crushed Callanite",
|
||||
building=Machines.Crusher,
|
||||
outputs={
|
||||
Items.CrushedCallanite: 60.0,
|
||||
Items.CrushedGangue: 25.0,
|
||||
},
|
||||
inputs={Items.CallaniteOre: 60.0},
|
||||
)
|
||||
CrushedAurovite = Recipe(
|
||||
name="Crushed Aurovite",
|
||||
building=Machines.Crusher,
|
||||
outputs={
|
||||
Items.CrushedAurovite: 60.0,
|
||||
Items.CrushedGangue: 22.5,
|
||||
},
|
||||
inputs={Items.AuroviteOre: 60.0},
|
||||
)
|
||||
# - Crushing Powders
|
||||
CoarseSand = Recipe(
|
||||
name="Coarse Sand",
|
||||
building=Machines.Crusher,
|
||||
outputs={
|
||||
Items.Sand: 30.0
|
||||
},
|
||||
inputs={Items.CrushedGangue: 60.0},
|
||||
)
|
||||
MagnesiumGranules = Recipe(
|
||||
name="Magnesium Granules",
|
||||
building=Machines.Crusher,
|
||||
outputs={
|
||||
Items.MagnesiumGranules: 72.0
|
||||
},
|
||||
inputs={Items.CrushedMagnesium: 80.0},
|
||||
)
|
||||
|
||||
# Sorter
|
||||
# - Simple Sorting
|
||||
CrushedIron = Recipe(
|
||||
name="Crushed Iron",
|
||||
building=Machines.Sorter,
|
||||
outputs={
|
||||
Items.CrushedIron: 90.0,
|
||||
Items.CrushedTin: 60.0,
|
||||
Items.CrushedGangue: 40.0,
|
||||
},
|
||||
inputs={Items.CrushedSiterite: 120.0},
|
||||
)
|
||||
CrushedCopper = Recipe(
|
||||
name="Crushed Copper",
|
||||
building=Machines.Sorter,
|
||||
outputs={
|
||||
Items.CrushedCopper: 96.0,
|
||||
Items.CrushedMagnesium: 80.0,
|
||||
Items.CrushedGangue: 40.0,
|
||||
},
|
||||
inputs={Items.CrushedCallanite: 120.0},
|
||||
)
|
||||
CrushedZinc = Recipe(
|
||||
name="Crushed Zinc",
|
||||
building=Machines.Sorter,
|
||||
outputs={
|
||||
Items.CrushedZinc: 96.0,
|
||||
Items.CrushedMagnesium: 48.0,
|
||||
Items.CrushedGangue: 60.0,
|
||||
},
|
||||
inputs={Items.CrushedLarrussite: 120.0},
|
||||
)
|
||||
# Smelter
|
||||
# - smelting
|
||||
IronIngot = Recipe(
|
||||
name="Iron Ingot",
|
||||
building=Machines.Smelter,
|
||||
outputs={Items.IronIngot: 30.0},
|
||||
inputs={Items.CrushedIron: 30.0},
|
||||
)
|
||||
CopperIngot = Recipe(
|
||||
name="Copper Ingot",
|
||||
building=Machines.Smelter,
|
||||
outputs={Items.CopperIngot: 48.0},
|
||||
inputs={Items.CrushedCopper: 48.0},
|
||||
)
|
||||
TinIngot = Recipe(
|
||||
name="Tin Ingot",
|
||||
building=Machines.Smelter,
|
||||
outputs={Items.TinIngot: 15.0},
|
||||
inputs={Items.CrushedTin: 15.0},
|
||||
)
|
||||
# - Ingots
|
||||
ImpureIronIngot = Recipe(
|
||||
name="Impure Iron Ingot",
|
||||
building=Machines.Smelter,
|
||||
outputs={Items.IronIngot: 30.0},
|
||||
inputs={Items.CrushedSiterite: 30.0},
|
||||
)
|
||||
ImpureCopperIngot = Recipe(
|
||||
name="Impure Copper Ingot",
|
||||
building=Machines.Smelter,
|
||||
inputs={Items.CrushedCallanite: 24.0},
|
||||
outputs={Items.CopperIngot: 24.0},
|
||||
)
|
||||
ImpureTinIngot = Recipe(
|
||||
name="Impure Tin Ingot",
|
||||
building=Machines.Smelter,
|
||||
inputs={Items.CrushedSiterite: 30.0},
|
||||
outputs={Items.TinIngot: 15.0},
|
||||
)
|
||||
ImpureCateriumIngot = Recipe(
|
||||
name="Impure Caterium Ingot",
|
||||
building=Machines.Smelter,
|
||||
inputs={Items.CrushedAurovite: 40.0},
|
||||
outputs={Items.CopperIngot: 24.0},
|
||||
)
|
||||
ZincIngot = Recipe(
|
||||
name="Zinc Ingot",
|
||||
building=Machines.Smelter,
|
||||
outputs={Items.ZincIngot: 15.0},
|
||||
inputs={Items.CrushedZinc: 24.0},
|
||||
)
|
||||
# - Standard Parts
|
||||
SloppyGlass = Recipe(
|
||||
name="Sloppy Glass",
|
||||
building=Machines.Smelter,
|
||||
outputs={Items.Glass: 20.0},
|
||||
inputs={Items.Sand: 30.0},
|
||||
)
|
||||
# Constructor
|
||||
# - Standard Parts
|
||||
IronPlate = Recipe(
|
||||
name="Iron Plate",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.IronPlate: 20.0},
|
||||
inputs={Items.IronIngot: 30.0},
|
||||
)
|
||||
Screws = Recipe(
|
||||
name="Screws",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.Screws: 50.0},
|
||||
inputs={Items.IronRod: 20.0},
|
||||
)
|
||||
IronRod = Recipe(
|
||||
name="Iron Rod",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.IronRod: 15.0},
|
||||
inputs={Items.IronIngot: 15.0},
|
||||
)
|
||||
IronSheet = Recipe(
|
||||
name="Iron Sheet",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.IronSheet: 50.0},
|
||||
inputs={Items.IronPlate: 40.0},
|
||||
)
|
||||
CopperRod = Recipe(
|
||||
name="Copper Rod",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.CopperRod: 18.0},
|
||||
inputs={Items.CopperIngot: 12.0},
|
||||
)
|
||||
CopperSheet = Recipe(
|
||||
name="Copper Sheet",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.CopperSheet: 30.0},
|
||||
inputs={Items.CopperIngot: 24.0},
|
||||
)
|
||||
BronzeBeam = Recipe(
|
||||
name="Bronze Beam",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.BronzeBeam: 7.5},
|
||||
inputs={Items.BronzeIngot: 22.5},
|
||||
)
|
||||
BronzePlates = Recipe(
|
||||
name="Bronze Plates",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.BronzePlates: 24.0},
|
||||
inputs={Items.BronzeIngot: 30.0},
|
||||
)
|
||||
CateriumRod = Recipe(
|
||||
name="Caterium Rod",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.CateriumRod: 32.0},
|
||||
inputs={Items.CateriumIngot: 16.0},
|
||||
)
|
||||
CateriumPlate = Recipe(
|
||||
name="Caterium Plate",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.CateriumPlate: 36.0},
|
||||
inputs={Items.CateriumIngot: 60.0},
|
||||
)
|
||||
TinRod = Recipe(
|
||||
name="Tin Rod",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.TinRod: 15.0},
|
||||
inputs={Items.TinIngot: 30.0},
|
||||
)
|
||||
ZincPlates = Recipe(
|
||||
name="Zinc Plates",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.ZincPlates: 15.0},
|
||||
inputs={Items.ZincIngot: 12.5},
|
||||
)
|
||||
# - Electronics
|
||||
IronWire = Recipe(
|
||||
name="Iron Wire",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.IronWire: 30.0},
|
||||
inputs={Items.IronRod: 20.0},
|
||||
)
|
||||
Wire = Recipe(
|
||||
name="Wire",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.Wire: 30.0},
|
||||
inputs={Items.CopperRod: 18.0},
|
||||
)
|
||||
CopperBusbars = Recipe(
|
||||
name="Copper Busbars",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.CopperBusbars: 15.0},
|
||||
inputs={Items.CopperRod: 24.0},
|
||||
)
|
||||
Cable = Recipe(
|
||||
name="Cable",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.Cable: 30.0},
|
||||
inputs={Items.Wire: 60.0},
|
||||
)
|
||||
Quickwire = Recipe(
|
||||
name="Quickwire",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.Quickwire: 80.0},
|
||||
inputs={Items.CateriumRod: 24.0},
|
||||
)
|
||||
PureTinWire = Recipe(
|
||||
name="Pure Tin Wire",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.TinnedWire: 11.25},
|
||||
inputs={Items.TinRod: 15.0},
|
||||
)
|
||||
# - Compounds
|
||||
Concrete = Recipe(
|
||||
name="Concrete",
|
||||
building=Machines.Constructor,
|
||||
outputs={Items.Concrete: 15.0},
|
||||
inputs={Items.CrushedGangue: 45.0},
|
||||
)
|
||||
|
||||
# Foundry
|
||||
# - Building Parts
|
||||
SolarCell = Recipe(
|
||||
name="Solar Cell",
|
||||
building=Machines.Foundry,
|
||||
outputs={Items.SolarCell: 11.25},
|
||||
inputs={
|
||||
Items.ZincPlates: 22.5,
|
||||
Items.Silica: 67.5,
|
||||
},
|
||||
)
|
||||
# - Alloys
|
||||
BronzePipes = Recipe(
|
||||
name="Bronze Pipes",
|
||||
building=Machines.Foundry,
|
||||
outputs={Items.BronzePipes: 36.0},
|
||||
inputs={
|
||||
Items.CopperIngot: 24.0,
|
||||
Items.TinIngot: 15.0,
|
||||
},
|
||||
)
|
||||
# - ingots
|
||||
BronzeIngot = Recipe(
|
||||
name="Bronze Ingot",
|
||||
building=Machines.Foundry,
|
||||
outputs={Items.BronzeIngot: 45.0},
|
||||
inputs={
|
||||
Items.CopperIngot: 36.0,
|
||||
Items.TinIngot: 15.0,
|
||||
},
|
||||
)
|
||||
# - Other
|
||||
ThermalSilica = Recipe(
|
||||
name="Thermal Silica",
|
||||
building=Machines.Foundry,
|
||||
outputs={Items.Silica: 45.0},
|
||||
inputs={
|
||||
Items.Sand: 30.0,
|
||||
Items.MagnesiumGranules: 27.0,
|
||||
},
|
||||
)
|
||||
# Assembler
|
||||
# - Building Parts
|
||||
SmoothBeltDrive = Recipe(
|
||||
name="Smooth Belt Drive",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.SmoothBeltDrive: 18.75},
|
||||
inputs={
|
||||
Items.TinnedSheet: 15.0,
|
||||
Items.Rotor: 3.75,
|
||||
},
|
||||
)
|
||||
# - Standard Parts
|
||||
TinPlate = Recipe(
|
||||
name="Tin Plate",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.TinPlate: 40.0},
|
||||
inputs={
|
||||
Items.TinIngot: 30.0,
|
||||
Items.IronPlate: 20.0,
|
||||
},
|
||||
)
|
||||
TinnedWire = Recipe(
|
||||
name="Tinned Wire",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.TinnedWire: 90},
|
||||
inputs={
|
||||
Items.Wire: 60.0,
|
||||
Items.TinRod: 45.0,
|
||||
},
|
||||
)
|
||||
TinnedSheet = Recipe(
|
||||
name="Tinned Sheet",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.TinnedSheet: 40.0},
|
||||
inputs={
|
||||
Items.TinIngot: 20.0,
|
||||
Items.CopperSheet: 20.0,
|
||||
},
|
||||
)
|
||||
Rotor = Recipe(
|
||||
name="Rotor",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.Rotor: 7.5},
|
||||
inputs={
|
||||
Items.CopperBusbars: 22.5,
|
||||
Items.IronWire: 60.0,
|
||||
},
|
||||
)
|
||||
ReinforcedIronPlate = Recipe(
|
||||
name="Reinforced Iron Plate",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.ReinforcedIronPlate: 5.0},
|
||||
inputs={
|
||||
Items.TinPlate: 20.0,
|
||||
Items.Screws: 37.5,
|
||||
},
|
||||
)
|
||||
BronzeFrame = Recipe(
|
||||
name="Bronze Frame",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.BronzeFrame: 5.0},
|
||||
inputs={
|
||||
Items.BronzeBeam: 10.0,
|
||||
Items.BronzePipes: 24.0,
|
||||
},
|
||||
)
|
||||
ModularFrame = Recipe(
|
||||
name="Modular Frame",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.ModularFrame: 6.0},
|
||||
inputs={
|
||||
Items.ReinforcedIronPlate: 7.5,
|
||||
Items.BronzeBeam: 7.5,
|
||||
},
|
||||
)
|
||||
AILimiter = Recipe(
|
||||
name="AI Limiter",
|
||||
building=Machines.Assembler,
|
||||
outputs={Items.AILimiter: 6.0},
|
||||
inputs={
|
||||
Items.CateriumPlate: 24.0,
|
||||
Items.TinnedWire: 18.0,
|
||||
},
|
||||
)
|
||||
@@ -33,7 +33,7 @@
|
||||
<h1>Satisfactory Production Calculator</h1>
|
||||
<p>Compute buildings and raw inputs for a target output rate (items per minute). Data set includes a few early-game default recipes; you can extend it in <code>main.py</code>.</p>
|
||||
|
||||
<form class="card" method="post">
|
||||
<form class="card" method="get">
|
||||
<div class="row">
|
||||
<div>
|
||||
<label for="item">Product</label>
|
||||
|
||||
Reference in New Issue
Block a user