Introduce enums for items, machines, and recipes, and integrate recipe selection logic. Add .gitignore and improve Flask app for query-based input handling.
This commit is contained in:
164
.gitignore
vendored
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164
.gitignore
vendored
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@@ -0,0 +1,164 @@
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### Python template
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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||||||
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*$py.class
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||||||
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||||||
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# C extensions
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||||||
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*.so
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||||||
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||||||
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# Distribution / packaging
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||||||
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.Python
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||||||
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build/
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||||||
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develop-eggs/
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||||||
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dist/
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||||||
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downloads/
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||||||
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eggs/
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||||||
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.eggs/
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||||||
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lib/
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||||||
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lib64/
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parts/
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||||||
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sdist/
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||||||
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var/
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||||||
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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||||||
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MANIFEST
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||||||
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||||||
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# PyInstaller
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||||||
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# Usually these files are written by a python script from a template
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||||||
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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||||||
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*.manifest
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||||||
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*.spec
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||||||
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||||||
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# Installer logs
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||||||
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pip-log.txt
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||||||
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pip-delete-this-directory.txt
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||||||
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||||||
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# Unit test / coverage reports
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||||||
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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||||||
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cover/
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||||||
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# Translations
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*.mo
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||||||
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*.pot
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||||||
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||||||
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# Django stuff:
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||||||
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*.log
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||||||
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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||||||
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# Sphinx documentation
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||||||
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docs/_build/
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||||||
|
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||||||
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# PyBuilder
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||||||
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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||||||
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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||||||
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# install all needed dependencies.
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||||||
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#Pipfile.lock
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||||||
|
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||||||
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# poetry
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||||||
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# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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||||||
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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||||||
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# commonly ignored for libraries.
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||||||
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# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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#poetry.lock
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# pdm
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||||||
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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||||||
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#pdm.lock
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||||||
|
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
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||||||
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# in version control.
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||||||
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# https://pdm.fming.dev/latest/usage/project/#working-with-version-control
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||||||
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.pdm.toml
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.pdm-python
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.pdm-build/
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|
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||||||
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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||||||
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||||||
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# Celery stuff
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||||||
|
celerybeat-schedule
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||||||
|
celerybeat.pid
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||||||
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# SageMath parsed files
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||||||
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*.sage.py
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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||||||
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# Spyder project settings
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||||||
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.spyderproject
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.spyproject
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||||||
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# Rope project settings
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||||||
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.ropeproject
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||||||
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# mkdocs documentation
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||||||
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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||||||
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.pyre/
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||||||
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# pytype static type analyzer
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||||||
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.pytype/
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||||||
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||||||
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# Cython debug symbols
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||||||
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cython_debug/
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||||||
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# PyCharm
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||||||
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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||||||
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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||||||
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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4
.idea/dictionaries/project.xml
generated
4
.idea/dictionaries/project.xml
generated
@@ -1,7 +1,11 @@
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<component name="ProjectDictionaryState">
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<component name="ProjectDictionaryState">
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<dictionary name="project">
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<dictionary name="project">
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<words>
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<words>
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<w>aurovite</w>
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<w>callanite</w>
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<w>callanite</w>
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<w>caterium</w>
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<w>larrussite</w>
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<w>quickwire</w>
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<w>siterite</w>
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<w>siterite</w>
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</words>
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</words>
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</dictionary>
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</dictionary>
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8
.idea/pysatcalc.iml
generated
8
.idea/pysatcalc.iml
generated
@@ -7,4 +7,12 @@
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<orderEntry type="jdk" jdkName="uv (pysatcalc)" jdkType="Python SDK" />
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<orderEntry type="jdk" jdkName="uv (pysatcalc)" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</component>
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||||||
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<component name="TemplatesService">
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<option name="TEMPLATE_CONFIGURATION" value="Jinja2" />
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||||||
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<option name="TEMPLATE_FOLDERS">
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||||||
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<list>
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||||||
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<option value="$MODULE_DIR$/templates" />
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||||||
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</list>
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||||||
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</option>
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||||||
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</component>
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||||||
</module>
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</module>
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254
main.py
254
main.py
@@ -1,201 +1,12 @@
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from __future__ import annotations
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from dataclasses import dataclass
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from enum import Enum
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from enum import Enum
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from math import ceil
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from math import ceil
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from typing import Dict, List, Tuple, Optional
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from typing import Dict, List, Tuple, Optional
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from flask import Flask, render_template, request
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from flask import Flask, render_template, request
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from pydantic import BaseModel, Field
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from pydantic import BaseModel, Field
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from plus import Items, Machines, Recipes, Recipe
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app = Flask(__name__)
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app = Flask(__name__)
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class Item(BaseModel):
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name: str
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class Machine(BaseModel):
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name: str
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class Machines(Enum):
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Miner = Machine(name="Miner")
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Smelter = Machine(name="Smelter")
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Constructor = Machine(name="Constructor")
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Assembler = Machine(name="Assembler")
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Sorter = Machine(name="Sorter")
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Crusher = Machine(name="Crusher")
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Foundry = Machine(name="Foundry")
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class Items(Enum):
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IronIngot = Item(name="Iron Ingot")
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CopperIngot = Item(name="Copper Ingot")
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Limestone = Item(name="Limestone")
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IronOre = Item(name="Iron Ore")
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CopperOre = Item(name="Copper Ore")
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IronPlate = Item(name="Iron Plate")
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IronRod = Item(name="Iron Rod")
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Wire = Item(name="Wire")
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Cable = Item(name="Cable")
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Concrete = Item(name="Concrete")
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ReinforcedIronPlate = Item(name="Reinforced Iron Plate")
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ModularFrame = Item(name="Modular Frame")
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BronzeBeam = Item(name="Bronze Beam")
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TinPlate = Item(name="Tin Plate")
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TinIngot = Item(name="Tin Ingot")
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CrushedTin = Item(name="Crushed Tin")
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CrushedIron = Item(name="Crushed Iron")
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CrushedGangue = Item(name="Crushed Gangue")
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CrushedSiterite = Item(name="Crushed Siterite")
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SiteriteOre = Item(name="Siterite Ore")
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Screws = Item(name="Screws")
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BronzeIngot = Item(name="Bronze Ingot")
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CrushedCopper = Item(name="Crushed Copper")
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CrushedMagnesium = Item(name="Crushed Magnesium")
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CrushedCallanite = Item(name="Crushed Callanite")
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CallaniteOre = Item(name="Callanite Ore")
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class RawResources(Enum):
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IronOre = Items.IronOre
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CopperOre = Items.CopperOre
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Limestone = Items.Limestone
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# --- Domain model (minimal, extensible) ---
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class Recipe(BaseModel):
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name: str # Human-friendly name
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building: Machines # e.g., "Smelter", "Constructor"
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outputs: Dict[Items, float] # Produced item name
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inputs: Dict[Items, float] = Field(default_factory=dict)
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# A very small starter dataset (default, non-alternate recipes)
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# Rates are per building per minute, matching Satisfactory default recipes.
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class Recipes(Enum):
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ModularFrame = Recipe(
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name="Modular Frame",
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building=Machines.Assembler,
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outputs={Items.ModularFrame: 6.0},
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inputs={
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Items.ReinforcedIronPlate: 7.5,
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Items.BronzeBeam: 7.5,
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},
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)
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ReinforcedIronPlate = Recipe(
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name="Reinforced Iron Plate",
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building=Machines.Assembler,
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outputs={Items.ReinforcedIronPlate: 5.0},
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inputs={
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Items.TinPlate: 20.0,
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Items.Screws: 37.5,
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},
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)
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TinPlate = Recipe(
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name="Tin Plate",
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building=Machines.Assembler,
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outputs={Items.TinPlate: 40.0},
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inputs={
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Items.IronPlate: 20.0,
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Items.TinIngot: 30.0,
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},
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)
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TinIngot = Recipe(
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name="Tin Ingot",
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building=Machines.Smelter,
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outputs={Items.TinIngot: 15.0},
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inputs={Items.CrushedTin: 15.0},
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)
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CrushedIron = Recipe(
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name="Crushed Iron",
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building=Machines.Sorter,
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outputs={
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Items.CrushedIron: 90.0,
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Items.CrushedTin: 60.0,
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Items.CrushedGangue: 40.0,
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},
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inputs={Items.CrushedSiterite: 120.0},
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)
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CrushedSiterite = Recipe(
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name="Crushed Siterite",
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building=Machines.Crusher,
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outputs={
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Items.CrushedSiterite: 60.0,
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Items.CrushedGangue: 25.0,
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},
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inputs={Items.SiteriteOre: 60.0},
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)
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IronPlate = Recipe(
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name="Iron Plate",
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building=Machines.Constructor,
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outputs={Items.IronPlate: 20.0},
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inputs={Items.IronIngot: 30.0},
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)
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IronIngot = Recipe(
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name="Iron Ingot",
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building=Machines.Smelter,
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outputs={Items.IronIngot: 30.0},
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inputs={Items.CrushedIron: 30.0},
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)
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Screws = Recipe(
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name="Screws",
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||||||
building=Machines.Constructor,
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||||||
outputs={Items.Screws: 50.0},
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inputs={Items.IronRod: 20.0},
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||||||
)
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||||||
IronRod = Recipe(
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name="Iron Rod",
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||||||
building=Machines.Constructor,
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||||||
outputs={Items.IronRod: 15.0},
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||||||
inputs={Items.IronIngot: 15.0},
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||||||
)
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||||||
BronzeBeam = Recipe(
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||||||
name="Bronze Beam",
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||||||
building=Machines.Constructor,
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||||||
outputs={Items.BronzeBeam: 7.5},
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||||||
inputs={Items.BronzeIngot: 22.5},
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||||||
)
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||||||
BronzeIngot = Recipe(
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||||||
name="Bronze Ingot",
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||||||
building=Machines.Foundry,
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||||||
outputs={Items.BronzeIngot: 45.0},
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||||||
inputs={
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||||||
Items.CopperIngot: 36.0,
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||||||
Items.TinIngot: 15.0,
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||||||
},
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||||||
)
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||||||
CopperIngot = Recipe(
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||||||
name="Copper Ingot",
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||||||
building=Machines.Smelter,
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||||||
outputs={Items.CopperIngot: 48.0},
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||||||
inputs={Items.CrushedCopper: 48.0},
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||||||
)
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||||||
CrushedCopper = Recipe(
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||||||
name="Crushed Copper",
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||||||
building=Machines.Sorter,
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||||||
outputs={
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||||||
Items.CrushedCopper: 96.0,
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||||||
Items.CrushedMagnesium: 80.0,
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||||||
Items.CrushedGangue: 40.0,
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||||||
},
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||||||
inputs={Items.CrushedCallanite: 120.0},
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||||||
)
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||||||
CrushedCallanite = Recipe(
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|
||||||
name="Crushed Callanite",
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||||||
building=Machines.Sorter,
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||||||
outputs={
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||||||
Items.CrushedCallanite: 60.0,
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||||||
Items.CrushedGangue: 25.0,
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||||||
},
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||||||
inputs={Items.CallaniteOre: 60.0},
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||||||
)
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||||||
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||||||
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||||||
# Items which are considered raw resources (mined); they have no crafting recipes here
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|
||||||
RAW_RESOURCES = {
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||||||
Items.IronOre,
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||||||
Items.CopperOre,
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|
||||||
Items.Limestone,
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|
||||||
Items.SiteriteOre,
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|
||||||
}
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|
||||||
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|
||||||
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|
||||||
def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[dict], Dict[str, float], Dict[str, float]]:
|
def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[dict], Dict[str, float], Dict[str, float]]:
|
||||||
"""
|
"""
|
||||||
@@ -205,14 +16,43 @@ def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[d
|
|||||||
- total production rates (echo of targets summed if multiple entries per item)
|
- total production rates (echo of targets summed if multiple entries per item)
|
||||||
- unused byproducts (items/min) produced by multi-output recipes but not consumed or targeted
|
- unused byproducts (items/min) produced by multi-output recipes but not consumed or targeted
|
||||||
Uses the Recipes enum and Items objects.
|
Uses the Recipes enum and Items objects.
|
||||||
|
|
||||||
|
Now supports alternate recipes: when multiple recipes produce the same output item,
|
||||||
|
a selection heuristic is used unless an explicit preference is configured.
|
||||||
"""
|
"""
|
||||||
# Build a mapping from output item -> recipe that produces it (default recipe set)
|
# Build a mapping from output item -> list of recipes that produce it
|
||||||
output_to_recipe: Dict[Items, Recipe] = {}
|
output_to_recipes: Dict[Items, List[Recipe]] = {}
|
||||||
for r in Recipes:
|
for r in Recipes:
|
||||||
recipe = r.value
|
recipe = r.value
|
||||||
for out_item in recipe.outputs.keys():
|
for out_item in recipe.outputs.keys():
|
||||||
# prefer the first seen; can be extended to handle alternates later
|
output_to_recipes.setdefault(out_item, []).append(recipe)
|
||||||
output_to_recipe.setdefault(out_item, recipe)
|
|
||||||
|
# Optional explicit preferences: map output Item -> recipe name to prefer
|
||||||
|
# Users can populate/modify this mapping elsewhere if desired.
|
||||||
|
PREFERRED_RECIPE_BY_OUTPUT: Dict[Items, str] = {}
|
||||||
|
|
||||||
|
# Heuristic to select a recipe when multiple alternatives exist
|
||||||
|
def select_recipe_for(item: Items) -> Optional[Recipe]:
|
||||||
|
candidates = output_to_recipes.get(item, [])
|
||||||
|
if not candidates:
|
||||||
|
return None
|
||||||
|
# If explicit preference exists and matches a candidate, use it
|
||||||
|
pref_name = PREFERRED_RECIPE_BY_OUTPUT.get(item)
|
||||||
|
if pref_name:
|
||||||
|
for c in candidates:
|
||||||
|
if c.name == pref_name:
|
||||||
|
return c
|
||||||
|
# Otherwise pick the candidate with the highest per-building output for this item
|
||||||
|
# Tie-breaker 1: smallest total input per unit of this output
|
||||||
|
# Tie-breaker 2: deterministic by name
|
||||||
|
def score(c: Recipe) -> Tuple[float, float, str]:
|
||||||
|
per_build_out = c.outputs.get(item, 0.0)
|
||||||
|
total_input = sum(c.inputs.values())
|
||||||
|
# Lower input per unit is better; we express as (total_input/per_build_out)
|
||||||
|
# Protect against division by zero
|
||||||
|
eff = float('inf') if per_build_out <= 0 else (total_input / per_build_out)
|
||||||
|
return (per_build_out, -eff, c.name)
|
||||||
|
return sorted(candidates, key=score, reverse=True)[0]
|
||||||
|
|
||||||
# Aggregate demands for each item
|
# Aggregate demands for each item
|
||||||
demand: Dict[Items, float] = {}
|
demand: Dict[Items, float] = {}
|
||||||
@@ -236,18 +76,24 @@ def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[d
|
|||||||
# Expand demanded craftable items into their inputs until only raw remain
|
# Expand demanded craftable items into their inputs until only raw remain
|
||||||
while True:
|
while True:
|
||||||
craftable_item = next(
|
craftable_item = next(
|
||||||
(i for i, r in demand.items() if r > 1e-9 and i in output_to_recipe),
|
(i for i, r in demand.items() if r > 1e-9 and i in output_to_recipes),
|
||||||
None,
|
None,
|
||||||
)
|
)
|
||||||
if craftable_item is None:
|
if craftable_item is None:
|
||||||
break
|
break
|
||||||
|
|
||||||
needed_rate = demand[craftable_item]
|
needed_rate = demand[craftable_item]
|
||||||
recipe = output_to_recipe[craftable_item]
|
recipe = select_recipe_for(craftable_item)
|
||||||
|
if recipe is None:
|
||||||
|
# Should not happen because craftable_item is in output_to_recipes,
|
||||||
|
# but guard anyway: treat as raw if selection failed.
|
||||||
|
demand[craftable_item] = 0.0
|
||||||
|
raw_requirements[craftable_item.value.name] = raw_requirements.get(craftable_item.value.name, 0.0) + needed_rate
|
||||||
|
continue
|
||||||
per_building_output = recipe.outputs[craftable_item]
|
per_building_output = recipe.outputs[craftable_item]
|
||||||
|
|
||||||
# Buildings needed
|
# Buildings needed
|
||||||
buildings = needed_rate / per_building_output
|
buildings = needed_rate / per_building_output if per_building_output > 0 else 0.0
|
||||||
buildings_ceiled = ceil(buildings - 1e-9)
|
buildings_ceiled = ceil(buildings - 1e-9)
|
||||||
utilization = 0.0 if buildings_ceiled == 0 else buildings / buildings_ceiled
|
utilization = 0.0 if buildings_ceiled == 0 else buildings / buildings_ceiled
|
||||||
|
|
||||||
@@ -282,10 +128,6 @@ def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[d
|
|||||||
for item, rate in demand.items():
|
for item, rate in demand.items():
|
||||||
if rate <= 1e-9:
|
if rate <= 1e-9:
|
||||||
continue
|
continue
|
||||||
if item in RAW_RESOURCES or item not in output_to_recipe:
|
|
||||||
raw_requirements[item.value.name] = raw_requirements.get(item.value.name, 0.0) + rate
|
|
||||||
else:
|
|
||||||
# Shouldn't happen, but guard
|
|
||||||
raw_requirements[item.value.name] = raw_requirements.get(item.value.name, 0.0) + rate
|
raw_requirements[item.value.name] = raw_requirements.get(item.value.name, 0.0) + rate
|
||||||
|
|
||||||
# Merge steps for same item/building
|
# Merge steps for same item/building
|
||||||
@@ -321,7 +163,7 @@ def compute_chain(targets: Dict[Items, float]) -> Tuple[Dict[str, float], List[d
|
|||||||
return raw_requirements, merged_steps, total_outputs, unused_byproducts
|
return raw_requirements, merged_steps, total_outputs, unused_byproducts
|
||||||
|
|
||||||
|
|
||||||
@app.route("/", methods=["GET", "POST"])
|
@app.route("/", methods=["GET"])
|
||||||
def index():
|
def index():
|
||||||
# Build selectable items list from Items enum (display names)
|
# Build selectable items list from Items enum (display names)
|
||||||
item_names = sorted([i.value.name for i in Items])
|
item_names = sorted([i.value.name for i in Items])
|
||||||
@@ -332,9 +174,11 @@ def index():
|
|||||||
selected_item = item_names[0] if item_names else ""
|
selected_item = item_names[0] if item_names else ""
|
||||||
selected_rate = 60.0
|
selected_rate = 60.0
|
||||||
|
|
||||||
if request.method == "POST":
|
# Read from query parameters for bookmarkable URLs
|
||||||
item_name = request.form.get("item") or selected_item
|
item_name = request.args.get("item") or selected_item
|
||||||
rate_str = request.form.get("rate")
|
rate_str = request.args.get("rate")
|
||||||
|
rate = None
|
||||||
|
if rate_str is not None and rate_str != "":
|
||||||
try:
|
try:
|
||||||
rate = float(rate_str)
|
rate = float(rate_str)
|
||||||
if rate < 0:
|
if rate < 0:
|
||||||
|
|||||||
477
plus.py
Normal file
477
plus.py
Normal file
@@ -0,0 +1,477 @@
|
|||||||
|
from enum import Enum
|
||||||
|
from typing import Dict
|
||||||
|
|
||||||
|
from pydantic import BaseModel, Field
|
||||||
|
|
||||||
|
|
||||||
|
class Item(BaseModel):
|
||||||
|
name: str
|
||||||
|
|
||||||
|
class Machine(BaseModel):
|
||||||
|
name: str
|
||||||
|
|
||||||
|
class Machines(Enum):
|
||||||
|
Miner = Machine(name="Miner")
|
||||||
|
Smelter = Machine(name="Smelter")
|
||||||
|
Constructor = Machine(name="Constructor")
|
||||||
|
Assembler = Machine(name="Assembler")
|
||||||
|
Sorter = Machine(name="Sorter")
|
||||||
|
Crusher = Machine(name="Crusher")
|
||||||
|
Foundry = Machine(name="Foundry")
|
||||||
|
|
||||||
|
class Items(Enum):
|
||||||
|
IronIngot = Item(name="Iron Ingot")
|
||||||
|
CopperIngot = Item(name="Copper Ingot")
|
||||||
|
Limestone = Item(name="Limestone")
|
||||||
|
IronOre = Item(name="Iron Ore")
|
||||||
|
CopperOre = Item(name="Copper Ore")
|
||||||
|
IronPlate = Item(name="Iron Plate")
|
||||||
|
IronRod = Item(name="Iron Rod")
|
||||||
|
Wire = Item(name="Wire")
|
||||||
|
Cable = Item(name="Cable")
|
||||||
|
Concrete = Item(name="Concrete")
|
||||||
|
ReinforcedIronPlate = Item(name="Reinforced Iron Plate")
|
||||||
|
ModularFrame = Item(name="Modular Frame")
|
||||||
|
BronzeBeam = Item(name="Bronze Beam")
|
||||||
|
TinPlate = Item(name="Tin Plate")
|
||||||
|
TinIngot = Item(name="Tin Ingot")
|
||||||
|
CrushedTin = Item(name="Crushed Tin")
|
||||||
|
CrushedIron = Item(name="Crushed Iron")
|
||||||
|
CrushedGangue = Item(name="Crushed Gangue")
|
||||||
|
CrushedSiterite = Item(name="Crushed Siterite")
|
||||||
|
SiteriteOre = Item(name="Siterite Ore")
|
||||||
|
Screws = Item(name="Screws")
|
||||||
|
BronzeIngot = Item(name="Bronze Ingot")
|
||||||
|
CrushedCopper = Item(name="Crushed Copper")
|
||||||
|
CrushedMagnesium = Item(name="Crushed Magnesium")
|
||||||
|
CrushedCallanite = Item(name="Crushed Callanite")
|
||||||
|
CallaniteOre = Item(name="Callanite Ore")
|
||||||
|
CrushedLarrussite = Item(name="Crushed Larrussite")
|
||||||
|
CrushedAurovite = Item(name="Crushed Aurovite")
|
||||||
|
AuroviteOre = Item(name="Aurovite Ore")
|
||||||
|
Sand = Item(name="Sand")
|
||||||
|
MagnesiumGranules = Item(name="Magnesium Granules")
|
||||||
|
CrushedZinc = Item(name="Crushed Zinc")
|
||||||
|
LarrussiteOre = Item(name="Larrussite Ore")
|
||||||
|
ZincIngot = Item(name="Zinc Ingot")
|
||||||
|
Glass = Item(name="Glass")
|
||||||
|
IronSheet = Item(name="Iron Sheet")
|
||||||
|
CopperRod = Item(name="Copper Rod")
|
||||||
|
CopperSheet = Item(name="Copper Sheet")
|
||||||
|
BronzePlates = Item(name="Bronze Plates")
|
||||||
|
CateriumRod = Item(name="Caterium Rod")
|
||||||
|
CateriumIngot = Item(name="Caterium Ingot")
|
||||||
|
CateriumPlate = Item(name="Caterium Plate")
|
||||||
|
TinRod = Item(name="Tin Rod")
|
||||||
|
ZincPlates = Item(name="Zinc Plates")
|
||||||
|
IronWire = Item(name="Iron Wire")
|
||||||
|
CopperBusbars = Item(name="Copper Busbars")
|
||||||
|
Quickwire = Item(name="Quickwire")
|
||||||
|
TinnedWire = Item(name="Tinned Wire")
|
||||||
|
SolarCell = Item(name="Solar Cell")
|
||||||
|
Silica = Item(name="Silica")
|
||||||
|
BronzePipes = Item(name="Bronze Pipes")
|
||||||
|
SmoothBeltDrive = Item(name="Smooth Belt Drive")
|
||||||
|
TinnedSheet = Item(name="Tinned Sheet")
|
||||||
|
Rotor = Item(name="Rotor")
|
||||||
|
BronzeFrame = Item(name="Bronze Frame")
|
||||||
|
AILimiter = Item(name="AI Limiter")
|
||||||
|
|
||||||
|
class Recipe(BaseModel):
|
||||||
|
name: str # Human-friendly name
|
||||||
|
building: Machines # e.g., "Smelter", "Constructor"
|
||||||
|
outputs: Dict[Items, float] # Produced item name
|
||||||
|
inputs: Dict[Items, float] = Field(default_factory=dict)
|
||||||
|
|
||||||
|
|
||||||
|
class Recipes(Enum):
|
||||||
|
# Crusher
|
||||||
|
# - Crushing Ores
|
||||||
|
CrushedSiterite = Recipe(
|
||||||
|
name="Crushed Siterite",
|
||||||
|
building=Machines.Crusher,
|
||||||
|
outputs={
|
||||||
|
Items.CrushedSiterite: 60.0,
|
||||||
|
Items.CrushedGangue: 25.0,
|
||||||
|
},
|
||||||
|
inputs={Items.SiteriteOre: 60.0},
|
||||||
|
)
|
||||||
|
CrushedLarrussite = Recipe(
|
||||||
|
name="Crushed Larrussite",
|
||||||
|
building=Machines.Crusher,
|
||||||
|
outputs={
|
||||||
|
Items.CrushedLarrussite: 40.0,
|
||||||
|
Items.CrushedGangue: 20.0,
|
||||||
|
},
|
||||||
|
inputs={Items.LarrussiteOre: 60.0},
|
||||||
|
)
|
||||||
|
CrushedCallanite = Recipe(
|
||||||
|
name="Crushed Callanite",
|
||||||
|
building=Machines.Crusher,
|
||||||
|
outputs={
|
||||||
|
Items.CrushedCallanite: 60.0,
|
||||||
|
Items.CrushedGangue: 25.0,
|
||||||
|
},
|
||||||
|
inputs={Items.CallaniteOre: 60.0},
|
||||||
|
)
|
||||||
|
CrushedAurovite = Recipe(
|
||||||
|
name="Crushed Aurovite",
|
||||||
|
building=Machines.Crusher,
|
||||||
|
outputs={
|
||||||
|
Items.CrushedAurovite: 60.0,
|
||||||
|
Items.CrushedGangue: 22.5,
|
||||||
|
},
|
||||||
|
inputs={Items.AuroviteOre: 60.0},
|
||||||
|
)
|
||||||
|
# - Crushing Powders
|
||||||
|
CoarseSand = Recipe(
|
||||||
|
name="Coarse Sand",
|
||||||
|
building=Machines.Crusher,
|
||||||
|
outputs={
|
||||||
|
Items.Sand: 30.0
|
||||||
|
},
|
||||||
|
inputs={Items.CrushedGangue: 60.0},
|
||||||
|
)
|
||||||
|
MagnesiumGranules = Recipe(
|
||||||
|
name="Magnesium Granules",
|
||||||
|
building=Machines.Crusher,
|
||||||
|
outputs={
|
||||||
|
Items.MagnesiumGranules: 72.0
|
||||||
|
},
|
||||||
|
inputs={Items.CrushedMagnesium: 80.0},
|
||||||
|
)
|
||||||
|
|
||||||
|
# Sorter
|
||||||
|
# - Simple Sorting
|
||||||
|
CrushedIron = Recipe(
|
||||||
|
name="Crushed Iron",
|
||||||
|
building=Machines.Sorter,
|
||||||
|
outputs={
|
||||||
|
Items.CrushedIron: 90.0,
|
||||||
|
Items.CrushedTin: 60.0,
|
||||||
|
Items.CrushedGangue: 40.0,
|
||||||
|
},
|
||||||
|
inputs={Items.CrushedSiterite: 120.0},
|
||||||
|
)
|
||||||
|
CrushedCopper = Recipe(
|
||||||
|
name="Crushed Copper",
|
||||||
|
building=Machines.Sorter,
|
||||||
|
outputs={
|
||||||
|
Items.CrushedCopper: 96.0,
|
||||||
|
Items.CrushedMagnesium: 80.0,
|
||||||
|
Items.CrushedGangue: 40.0,
|
||||||
|
},
|
||||||
|
inputs={Items.CrushedCallanite: 120.0},
|
||||||
|
)
|
||||||
|
CrushedZinc = Recipe(
|
||||||
|
name="Crushed Zinc",
|
||||||
|
building=Machines.Sorter,
|
||||||
|
outputs={
|
||||||
|
Items.CrushedZinc: 96.0,
|
||||||
|
Items.CrushedMagnesium: 48.0,
|
||||||
|
Items.CrushedGangue: 60.0,
|
||||||
|
},
|
||||||
|
inputs={Items.CrushedLarrussite: 120.0},
|
||||||
|
)
|
||||||
|
# Smelter
|
||||||
|
# - smelting
|
||||||
|
IronIngot = Recipe(
|
||||||
|
name="Iron Ingot",
|
||||||
|
building=Machines.Smelter,
|
||||||
|
outputs={Items.IronIngot: 30.0},
|
||||||
|
inputs={Items.CrushedIron: 30.0},
|
||||||
|
)
|
||||||
|
CopperIngot = Recipe(
|
||||||
|
name="Copper Ingot",
|
||||||
|
building=Machines.Smelter,
|
||||||
|
outputs={Items.CopperIngot: 48.0},
|
||||||
|
inputs={Items.CrushedCopper: 48.0},
|
||||||
|
)
|
||||||
|
TinIngot = Recipe(
|
||||||
|
name="Tin Ingot",
|
||||||
|
building=Machines.Smelter,
|
||||||
|
outputs={Items.TinIngot: 15.0},
|
||||||
|
inputs={Items.CrushedTin: 15.0},
|
||||||
|
)
|
||||||
|
# - Ingots
|
||||||
|
ImpureIronIngot = Recipe(
|
||||||
|
name="Impure Iron Ingot",
|
||||||
|
building=Machines.Smelter,
|
||||||
|
outputs={Items.IronIngot: 30.0},
|
||||||
|
inputs={Items.CrushedSiterite: 30.0},
|
||||||
|
)
|
||||||
|
ImpureCopperIngot = Recipe(
|
||||||
|
name="Impure Copper Ingot",
|
||||||
|
building=Machines.Smelter,
|
||||||
|
inputs={Items.CrushedCallanite: 24.0},
|
||||||
|
outputs={Items.CopperIngot: 24.0},
|
||||||
|
)
|
||||||
|
ImpureTinIngot = Recipe(
|
||||||
|
name="Impure Tin Ingot",
|
||||||
|
building=Machines.Smelter,
|
||||||
|
inputs={Items.CrushedSiterite: 30.0},
|
||||||
|
outputs={Items.TinIngot: 15.0},
|
||||||
|
)
|
||||||
|
ImpureCateriumIngot = Recipe(
|
||||||
|
name="Impure Caterium Ingot",
|
||||||
|
building=Machines.Smelter,
|
||||||
|
inputs={Items.CrushedAurovite: 40.0},
|
||||||
|
outputs={Items.CopperIngot: 24.0},
|
||||||
|
)
|
||||||
|
ZincIngot = Recipe(
|
||||||
|
name="Zinc Ingot",
|
||||||
|
building=Machines.Smelter,
|
||||||
|
outputs={Items.ZincIngot: 15.0},
|
||||||
|
inputs={Items.CrushedZinc: 24.0},
|
||||||
|
)
|
||||||
|
# - Standard Parts
|
||||||
|
SloppyGlass = Recipe(
|
||||||
|
name="Sloppy Glass",
|
||||||
|
building=Machines.Smelter,
|
||||||
|
outputs={Items.Glass: 20.0},
|
||||||
|
inputs={Items.Sand: 30.0},
|
||||||
|
)
|
||||||
|
# Constructor
|
||||||
|
# - Standard Parts
|
||||||
|
IronPlate = Recipe(
|
||||||
|
name="Iron Plate",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.IronPlate: 20.0},
|
||||||
|
inputs={Items.IronIngot: 30.0},
|
||||||
|
)
|
||||||
|
Screws = Recipe(
|
||||||
|
name="Screws",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.Screws: 50.0},
|
||||||
|
inputs={Items.IronRod: 20.0},
|
||||||
|
)
|
||||||
|
IronRod = Recipe(
|
||||||
|
name="Iron Rod",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.IronRod: 15.0},
|
||||||
|
inputs={Items.IronIngot: 15.0},
|
||||||
|
)
|
||||||
|
IronSheet = Recipe(
|
||||||
|
name="Iron Sheet",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.IronSheet: 50.0},
|
||||||
|
inputs={Items.IronPlate: 40.0},
|
||||||
|
)
|
||||||
|
CopperRod = Recipe(
|
||||||
|
name="Copper Rod",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.CopperRod: 18.0},
|
||||||
|
inputs={Items.CopperIngot: 12.0},
|
||||||
|
)
|
||||||
|
CopperSheet = Recipe(
|
||||||
|
name="Copper Sheet",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.CopperSheet: 30.0},
|
||||||
|
inputs={Items.CopperIngot: 24.0},
|
||||||
|
)
|
||||||
|
BronzeBeam = Recipe(
|
||||||
|
name="Bronze Beam",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.BronzeBeam: 7.5},
|
||||||
|
inputs={Items.BronzeIngot: 22.5},
|
||||||
|
)
|
||||||
|
BronzePlates = Recipe(
|
||||||
|
name="Bronze Plates",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.BronzePlates: 24.0},
|
||||||
|
inputs={Items.BronzeIngot: 30.0},
|
||||||
|
)
|
||||||
|
CateriumRod = Recipe(
|
||||||
|
name="Caterium Rod",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.CateriumRod: 32.0},
|
||||||
|
inputs={Items.CateriumIngot: 16.0},
|
||||||
|
)
|
||||||
|
CateriumPlate = Recipe(
|
||||||
|
name="Caterium Plate",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.CateriumPlate: 36.0},
|
||||||
|
inputs={Items.CateriumIngot: 60.0},
|
||||||
|
)
|
||||||
|
TinRod = Recipe(
|
||||||
|
name="Tin Rod",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.TinRod: 15.0},
|
||||||
|
inputs={Items.TinIngot: 30.0},
|
||||||
|
)
|
||||||
|
ZincPlates = Recipe(
|
||||||
|
name="Zinc Plates",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.ZincPlates: 15.0},
|
||||||
|
inputs={Items.ZincIngot: 12.5},
|
||||||
|
)
|
||||||
|
# - Electronics
|
||||||
|
IronWire = Recipe(
|
||||||
|
name="Iron Wire",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.IronWire: 30.0},
|
||||||
|
inputs={Items.IronRod: 20.0},
|
||||||
|
)
|
||||||
|
Wire = Recipe(
|
||||||
|
name="Wire",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.Wire: 30.0},
|
||||||
|
inputs={Items.CopperRod: 18.0},
|
||||||
|
)
|
||||||
|
CopperBusbars = Recipe(
|
||||||
|
name="Copper Busbars",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.CopperBusbars: 15.0},
|
||||||
|
inputs={Items.CopperRod: 24.0},
|
||||||
|
)
|
||||||
|
Cable = Recipe(
|
||||||
|
name="Cable",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.Cable: 30.0},
|
||||||
|
inputs={Items.Wire: 60.0},
|
||||||
|
)
|
||||||
|
Quickwire = Recipe(
|
||||||
|
name="Quickwire",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.Quickwire: 80.0},
|
||||||
|
inputs={Items.CateriumRod: 24.0},
|
||||||
|
)
|
||||||
|
PureTinWire = Recipe(
|
||||||
|
name="Pure Tin Wire",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.TinnedWire: 11.25},
|
||||||
|
inputs={Items.TinRod: 15.0},
|
||||||
|
)
|
||||||
|
# - Compounds
|
||||||
|
Concrete = Recipe(
|
||||||
|
name="Concrete",
|
||||||
|
building=Machines.Constructor,
|
||||||
|
outputs={Items.Concrete: 15.0},
|
||||||
|
inputs={Items.CrushedGangue: 45.0},
|
||||||
|
)
|
||||||
|
|
||||||
|
# Foundry
|
||||||
|
# - Building Parts
|
||||||
|
SolarCell = Recipe(
|
||||||
|
name="Solar Cell",
|
||||||
|
building=Machines.Foundry,
|
||||||
|
outputs={Items.SolarCell: 11.25},
|
||||||
|
inputs={
|
||||||
|
Items.ZincPlates: 22.5,
|
||||||
|
Items.Silica: 67.5,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
# - Alloys
|
||||||
|
BronzePipes = Recipe(
|
||||||
|
name="Bronze Pipes",
|
||||||
|
building=Machines.Foundry,
|
||||||
|
outputs={Items.BronzePipes: 36.0},
|
||||||
|
inputs={
|
||||||
|
Items.CopperIngot: 24.0,
|
||||||
|
Items.TinIngot: 15.0,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
# - ingots
|
||||||
|
BronzeIngot = Recipe(
|
||||||
|
name="Bronze Ingot",
|
||||||
|
building=Machines.Foundry,
|
||||||
|
outputs={Items.BronzeIngot: 45.0},
|
||||||
|
inputs={
|
||||||
|
Items.CopperIngot: 36.0,
|
||||||
|
Items.TinIngot: 15.0,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
# - Other
|
||||||
|
ThermalSilica = Recipe(
|
||||||
|
name="Thermal Silica",
|
||||||
|
building=Machines.Foundry,
|
||||||
|
outputs={Items.Silica: 45.0},
|
||||||
|
inputs={
|
||||||
|
Items.Sand: 30.0,
|
||||||
|
Items.MagnesiumGranules: 27.0,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
# Assembler
|
||||||
|
# - Building Parts
|
||||||
|
SmoothBeltDrive = Recipe(
|
||||||
|
name="Smooth Belt Drive",
|
||||||
|
building=Machines.Assembler,
|
||||||
|
outputs={Items.SmoothBeltDrive: 18.75},
|
||||||
|
inputs={
|
||||||
|
Items.TinnedSheet: 15.0,
|
||||||
|
Items.Rotor: 3.75,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
# - Standard Parts
|
||||||
|
TinPlate = Recipe(
|
||||||
|
name="Tin Plate",
|
||||||
|
building=Machines.Assembler,
|
||||||
|
outputs={Items.TinPlate: 40.0},
|
||||||
|
inputs={
|
||||||
|
Items.TinIngot: 30.0,
|
||||||
|
Items.IronPlate: 20.0,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
TinnedWire = Recipe(
|
||||||
|
name="Tinned Wire",
|
||||||
|
building=Machines.Assembler,
|
||||||
|
outputs={Items.TinnedWire: 90},
|
||||||
|
inputs={
|
||||||
|
Items.Wire: 60.0,
|
||||||
|
Items.TinRod: 45.0,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
TinnedSheet = Recipe(
|
||||||
|
name="Tinned Sheet",
|
||||||
|
building=Machines.Assembler,
|
||||||
|
outputs={Items.TinnedSheet: 40.0},
|
||||||
|
inputs={
|
||||||
|
Items.TinIngot: 20.0,
|
||||||
|
Items.CopperSheet: 20.0,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
Rotor = Recipe(
|
||||||
|
name="Rotor",
|
||||||
|
building=Machines.Assembler,
|
||||||
|
outputs={Items.Rotor: 7.5},
|
||||||
|
inputs={
|
||||||
|
Items.CopperBusbars: 22.5,
|
||||||
|
Items.IronWire: 60.0,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
ReinforcedIronPlate = Recipe(
|
||||||
|
name="Reinforced Iron Plate",
|
||||||
|
building=Machines.Assembler,
|
||||||
|
outputs={Items.ReinforcedIronPlate: 5.0},
|
||||||
|
inputs={
|
||||||
|
Items.TinPlate: 20.0,
|
||||||
|
Items.Screws: 37.5,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
BronzeFrame = Recipe(
|
||||||
|
name="Bronze Frame",
|
||||||
|
building=Machines.Assembler,
|
||||||
|
outputs={Items.BronzeFrame: 5.0},
|
||||||
|
inputs={
|
||||||
|
Items.BronzeBeam: 10.0,
|
||||||
|
Items.BronzePipes: 24.0,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
ModularFrame = Recipe(
|
||||||
|
name="Modular Frame",
|
||||||
|
building=Machines.Assembler,
|
||||||
|
outputs={Items.ModularFrame: 6.0},
|
||||||
|
inputs={
|
||||||
|
Items.ReinforcedIronPlate: 7.5,
|
||||||
|
Items.BronzeBeam: 7.5,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
AILimiter = Recipe(
|
||||||
|
name="AI Limiter",
|
||||||
|
building=Machines.Assembler,
|
||||||
|
outputs={Items.AILimiter: 6.0},
|
||||||
|
inputs={
|
||||||
|
Items.CateriumPlate: 24.0,
|
||||||
|
Items.TinnedWire: 18.0,
|
||||||
|
},
|
||||||
|
)
|
||||||
@@ -33,7 +33,7 @@
|
|||||||
<h1>Satisfactory Production Calculator</h1>
|
<h1>Satisfactory Production Calculator</h1>
|
||||||
<p>Compute buildings and raw inputs for a target output rate (items per minute). Data set includes a few early-game default recipes; you can extend it in <code>main.py</code>.</p>
|
<p>Compute buildings and raw inputs for a target output rate (items per minute). Data set includes a few early-game default recipes; you can extend it in <code>main.py</code>.</p>
|
||||||
|
|
||||||
<form class="card" method="post">
|
<form class="card" method="get">
|
||||||
<div class="row">
|
<div class="row">
|
||||||
<div>
|
<div>
|
||||||
<label for="item">Product</label>
|
<label for="item">Product</label>
|
||||||
|
|||||||
Reference in New Issue
Block a user