Standardize instruction cycle handling and update return types for better clarity and accuracy. Add cycle count assertions in tests to ensure proper execution timings. Minor formatting fixes and typo corrections throughout the codebase.
Removed unused instructions (CopyHN16A, CopyHCA, etc.), simplified PC increment logic, and cleaned up test and execution code. Updated dictionaries and Cargo.lock to reflect recent changes in project structure and dependencies.
Added and refactored several instructions and memory operations, improving accuracy and functionality for emulation. Introduced new dependencies (`serde_json`, `glob`) and submodule for test framework integration. Enhanced debugging, flat RAM handling, and opcode parsing while fixing multiple calculation and flag-setting issues.
Introduced symbol files for various Game Boy systems (CGB, AGB, MGB, SGB) to define boot sequences and functionalities. Included CPU instruction behavior tests, with detailed coverage of standard operations and interrupt handling. Added documentation for test execution and internal framework operations.
This commit sets up a foundational CPU simulation with registers, a memory bus, and an initial instruction set implementation in Rust. It includes operations like ADD, SUB, AND, and bit manipulations, as well as basic project configurations through Cargo and IDE settings.