Add system-specific boot symbols and CPU instruction tests

Introduced symbol files for various Game Boy systems (CGB, AGB, MGB, SGB) to define boot sequences and functionalities. Included CPU instruction behavior tests, with detailed coverage of standard operations and interrupt handling. Added documentation for test execution and internal framework operations.
This commit is contained in:
2025-05-02 17:33:07 +01:00
parent ae44d43175
commit 918c9020b5
74 changed files with 5037 additions and 7 deletions

View File

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; Build as GBS music file
.memoryMap
defaultSlot 0
slot 0 $3000 size $1000
slot 1 $C000 size $1000
.endMe
.romBankSize $1000
.romBanks 2
;;;; GBS music file header
.byte "GBS"
.byte 1 ; vers
.byte 1 ; songs
.byte 1 ; first song
.word load_addr
.word reset
.word gbs_play
.word std_stack
.byte 0,0 ; timer
.ds $60,0
load_addr:
; WLA assumes we're building ROM and messes
; with bytes at the beginning, so skip them.
.ds $100,0
;;;; Shell
.include "runtime.s"
init_runtime:
ld a,$01 ; Identify as DMG hardware
ld (gb_id),a
.ifdef TEST_NAME
print_str TEST_NAME,newline,newline
.endif
ret
std_print:
sta SB
wreg SC,$81
delay 2304
ret
post_exit:
call play_byte
forever:
wreg NR52,0 ; sound off
- jp -
.ifndef CUSTOM_RESET
gbs_play:
.endif
console_flush:
console_normal:
console_inverse:
console_set_mode:
ret
; Reports A in binary as high and low tones, with
; leading low tone for reference. Omits leading
; zeroes.
; Preserved: AF, BC, DE, HL
play_byte:
push af
push hl
; HL = (A << 1) | 1
scf
rla
ld l,a
ld h,0
rl h
; Shift left until next-to-top bit is 1
- add hl,hl
bit 6,h
jr z,-
; Reset sound
delay_msec 400
wreg NR52,0 ; sound off
wreg NR52,$80 ; sound on
wreg NR51,$FF ; mono
wreg NR50,$77 ; volume
- add hl,hl
; Low or high pitch based on bit shifted out
; of HL
ld a,0
jr nc,+
ld a,$FF
+ sta NR23
; Play short tone
wreg NR21,$A0
wreg NR22,$F0
wreg NR24,$86
delay_msec 75
wreg NR22,0
wreg NR23,$F8
wreg NR24,$87
delay_msec 200
; Loop until HL = $8000
ld a,h
xor $80
or l
jr nz,-
pop hl
pop af
ret
.ends